ULX

Author Topic: ulx explode  (Read 28774 times)

0 Members and 1 Guest are viewing this topic.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: ulx explode
« Reply #30 on: October 17, 2009, 11:03:27 PM »
Anyone interested in an updated version of this for current SVN/What will eventually be ULX 3.5?
The current version in original post won't/doesn't work with the current ULX command system.
I also added in some code to help possible Frag nil errors that atomicspark mentioned.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline atomicspark

  • Full Member
  • ***
  • Posts: 196
  • Karma: 12
Re: ulx explode
« Reply #31 on: October 19, 2009, 04:54:16 PM »
Meh, I'll take a look at it. I think I was running into some issues the last time I tried it. Like Megiddo said, ULX wasn't meant to be built upon. :P

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: ulx explode
« Reply #32 on: October 19, 2009, 06:33:21 PM »
Not exactly sure which topic/post or conversation you're quoting there atomicspark, but I'm not sure fun modules like this are what Megiddo had in mind when saying something like that. Then again, I'm never fully sure what he has on his mind. Our team works well together because we're so insane diverse.

Even if it was.. tough, ulx has a modules folder. :D
Some of us team (and community) members occasionally make good use of it. :P
I've always liked this one.
* JamminR sees Megiddo make decision to remove the modules ability from ULX.

For now, I'll leave the attachment here on the third page. I don't think MrPresident would mind the conversion, but I really don't want to post it until ULX 3.5 goes official release.

Let me know if you see errors. I'll see what I can dig up and correct.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: ulx explode
« Reply #33 on: October 21, 2009, 06:56:50 AM »
He's referring to the fact that I don't have ULX as well-documented as ULib. If you want to build off ULX there's a lot of stuff you just have to figure out on your own. :P
Experiencing God's grace one day at a time.

Offline atomicspark

  • Full Member
  • ***
  • Posts: 196
  • Karma: 12
Re: ulx explode
« Reply #34 on: October 24, 2009, 01:30:09 AM »
Not exactly sure which topic/post or conversation you're quoting there atomicspark...

MSN conversations. :3

Offline MrPresident

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 2728
  • Karma: 430
    • |G4P| Gman4President
Re: ulx explode
« Reply #35 on: November 05, 2009, 05:19:49 AM »
Hey guys. I dont have the means to update/do anything gmod related at this time. (Currently waiting on game files to be sent to me from teh states) Jam- Please feel free to do whatever you wish with this and any other module I've released. I never intended to hoard all of my code. If you want to fix it and re-release it please feel free.. that goes for anyone.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: ulx explode
« Reply #36 on: November 05, 2009, 03:04:09 PM »
Thanks MrPresident. I didn't figure you'd mind.
I'll update your first post when ULX 3.5 goes gold.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming