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Author Topic: [BROKEN] UMotd Revived - Motd and OTHER informational screens.  (Read 59236 times)

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Offline pump1er

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Re: [BROKEN] UMotd Revived - Motd and OTHER informational screens.
« Reply #105 on: June 21, 2009, 10:15:10 AM »
odd, it seem to all work properly except for showing on spawn,           what was not working about it from the gmod updates?

Offline lavacano201014

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Re: [BROKEN] UMotd Revived - Motd and OTHER informational screens.
« Reply #106 on: July 12, 2009, 05:13:07 PM »
If I use this, can I use ULX default MOTD alongside it?
Circle reasoning works because circle reasoning works because...

Offline JamminR

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Re: [BROKEN] UMotd Revived - Motd and OTHER informational screens.
« Reply #107 on: July 12, 2009, 07:27:21 PM »
- Can run with or without ULX. By default, attempts to disable/override ULX motd command.

ULX's motd command has changed since I last updated this.
Before the change, typing in "ulx motd" would show whichever UMotd screen was configured to load on spawn.

Again, this hasn't been updated in a long while, several Gmod updates may have broken it, and ULX motd has been changed.
Your results may vary, but, Megiddo did add [Broken] to the subject title.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline lavacano201014

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Re: [BROKEN] UMotd Revived - Motd and OTHER informational screens.
« Reply #108 on: July 14, 2009, 03:24:58 PM »
ULX's motd command has changed since I last updated this.
Before the change, typing in "ulx motd" would show whichever UMotd screen was configured to load on spawn.

Again, this hasn't been updated in a long while, several Gmod updates may have broken it, and ULX motd has been changed.
Your results may vary, but, Megiddo did add [Broken] to the subject title.

All I really want to do is have a seperate screen or two that popped up on command. No need for an MOTD on Spawn.
Circle reasoning works because circle reasoning works because...

Offline JamminR

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Re: [BROKEN] UMotd Revived - Motd and OTHER informational screens.
« Reply #109 on: July 14, 2009, 07:33:24 PM »
According to pumpers post, some of it still works.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline JamminR

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Re: [BROKEN] UMotd Revived - Motd and OTHER informational screens.
« Reply #110 on: July 17, 2009, 03:33:36 PM »
All - until I find time (and self motivation) to continue this, I'm locking the thread.
Thanks for all input many of you have made.
My team mates are more than welcome to fix/change/update/and optimize.

To do
Fix umsg
Better group detection
Optimize (gmatch! (Find is sloooow) - which means me learning string pattern expressions.)
(this list may or may not grow)

Maybe some day-
Random buttons (Allow for express instruction in text that says press certain button, have button not always same place)
Group based motds
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming