This release includes a few fixes for bugs from ULX 3.30, and a few fixes for bugs garry introduced. This release has been codenamed
Sem Culpa. There's also a ULib update. You won't need the ULib update to run ULX 3.31, but it's recommended you get it anyways.
Here's the changelogs...
v3.31 - *(06/08/08)*
* [ADD} ulx adduserid - Add a user by steam id (ie STEAM_0:1:1234...) (Does not actually verify user validity) (Thanks Mr.President)
* [FIX] Garry's 1/29/08 update breaking MOTD.
* [FIX] Links not working on MOTD.
* [FIX] Bug where you'd be stuck if someone disconnected while you were spectating them.
* [FIX] TF2 motd showing by default.
* [FIX] The usual assortment of small fixes not worth mentioning.
* [CHANGE] Unignite help command changed to be more standardized with other help.
* [CHANGE] Help indicates that multiple users can now also be command targeted using an asterisk "*". (ULib change added this)
* [CHANGE] Miscellaneous spelling corrections.
* [CHANGE] ulx chattime so that if your chat doesn't go through it is not counted towards your time.
* [CHANGE] Can no longer set hp or armor to less than 0.
* [REMOVE] ulx mingekick, useless now.
v2.21 - *(06/08/08)*
* [ADD] Support for client/server-side only modules.
* [FIX] Bug in ULib.tsay that would incorrectly print to console if the target player was disconnecting.
* [FIX] Makes sure that prop protectors don't take ownership of props using physgun reload while a prop is unmovable.
* [CHANGE] ULib.getUsers now returns multiple users on an asterisk "*" when enable_keywords is true. "<ALL>" can still be used. (Thanks Kyzer)
As always, download these files on our homepage at
ulyssesmod.netThanks to those who were patient enough to give SVN a whirl and provide feedback!