Author Topic: ULX rolled over to the new command system  (Read 1190 times)

0 Members and 1 Guest are viewing this topic.

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • ****
  • Posts: 3488
  • Karma: 188
  • Project Lead
    • View Profile
Re: ULX rolled over to the new command system
« Reply #15 on: September 30, 2009, 03:05:58 PM »
I think atomicspark speculated that this problem is caused by datastream usage. I'll see if I can't roll my own alternative.
“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.” -Brian W. Kernighan
"I love working on my crappy code. it is crappy, but it is mine. I guess I could love other people's code, but it's like loving other people's children -- not quite the same as your own" -- Jeff Atwood
"Their tree came and found my tree!" -- Stickly Man!

Offline atomicspark

  • Full Member
  • ***
  • Posts: 195
  • Karma: 13
    • View Profile
Re: ULX rolled over to the new command system
« Reply #16 on: September 30, 2009, 04:27:23 PM »
The only major add-on that I have that would mess with <technical term here> would be Wiremod.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • ****
  • Posts: 3262
  • Karma: 106
  • Project Specialist
    • View Profile
    • Team Ulysses [ULib/ULX, other fine releases]
Re: ULX rolled over to the new command system
« Reply #17 on: September 30, 2009, 06:23:09 PM »
Possibly related to this bug with wiremod?
Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it - David Pogue

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • ****
  • Posts: 3488
  • Karma: 188
  • Project Lead
    • View Profile
Re: ULX rolled over to the new command system
« Reply #18 on: September 30, 2009, 07:18:55 PM »
Possibly related to this bug with wiremod?

No, that would block us entirely, not randomly. :P
“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.” -Brian W. Kernighan
"I love working on my crappy code. it is crappy, but it is mine. I guess I could love other people's code, but it's like loving other people's children -- not quite the same as your own" -- Jeff Atwood
"Their tree came and found my tree!" -- Stickly Man!

Offline Kenny_

  • Newbie
  • *
  • Posts: 29
  • Karma: 3
    • View Profile
Re: ULX rolled over to the new command system
« Reply #19 on: October 03, 2009, 02:04:40 PM »
I'm not sure if this is related to the other problem, but I can't use the banid command. I've tried using it with the console and chat commands and I always get this error:
Quote
Command "ulx banid", argument #2: invalid number ":" specified

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • ****
  • Posts: 3488
  • Karma: 188
  • Project Lead
    • View Profile
Re: ULX rolled over to the new command system
« Reply #20 on: October 03, 2009, 05:12:49 PM »
I'm not sure if this is related to the other problem, but I can't use the banid command. I've tried using it with the console and chat commands and I always get this error:

What is the exact command you're running?
“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.” -Brian W. Kernighan
"I love working on my crappy code. it is crappy, but it is mine. I guess I could love other people's code, but it's like loving other people's children -- not quite the same as your own" -- Jeff Atwood
"Their tree came and found my tree!" -- Stickly Man!

Offline Kenny_

  • Newbie
  • *
  • Posts: 29
  • Karma: 3
    • View Profile
Re: ULX rolled over to the new command system
« Reply #21 on: October 03, 2009, 06:09:55 PM »
Quote
!banid STEAM_0:1:7099 0 reason
in chat
or
Quote
ulx banid STEAM_0:1:7099 0 reason
in the console

Either way I get that error. I've tried it without the reason and with different ban times, but it still doesn't work.

Edit: I forgot to add that I've tried it in the client console and server console.

Offline OctopuZ

  • Newbie
  • *
  • Posts: 1
  • Karma: 1
    • View Profile
Re: ULX rolled over to the new command system
« Reply #22 on: October 04, 2009, 09:28:10 PM »
Try:

Quote
ulx banid "STEAM_0:1:7099" 0 reason

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • ****
  • Posts: 3488
  • Karma: 188
  • Project Lead
    • View Profile
Re: ULX rolled over to the new command system
« Reply #23 on: February 18, 2010, 01:54:52 PM »
I'm not sure if this is related to the other problem, but I can't use the banid command. I've tried using it with the console and chat commands and I always get this error:

Fixed in ULib rev 103.
“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.” -Brian W. Kernighan
"I love working on my crappy code. it is crappy, but it is mine. I guess I could love other people's code, but it's like loving other people's children -- not quite the same as your own" -- Jeff Atwood
"Their tree came and found my tree!" -- Stickly Man!