Hey everyone, I've run in to a bit of a problem..
It's not necessarily related to
ULX, but my host has no idea how to fix it and I didn't know where else to go.
If you honestly take the time to read all this, thank you.
+1 internet points for you, sir.
So a few days ago my host contacted me asking if i'd like to have my server use the
mount.cfg system.
I knew
vaguely what it was, and figured
"Why the #@!% not?", so they complied and added it later that night.
I wake up the next day and check on the server.
..
But then the fire nation attac- err.. I mean.. Everything was messed up.
After removing all the newly mounted maps out of the server's map rotation, I thought everything was fine.
Nope.aviWhen I joined the server the ambient noises for all my maps were replaced with
boiling water and loud
croaking/cricket noises.. (?)
..I was confused to say the least.
I contacted my host about it and they said it may be that the game mode i'm running can't handle the new content.
I decided to test their theory.
After joining back in to the server, I changed the game mode from
Murder to
Sandbox.
Boom. It worked. All the noises on the map were as they should be.
I tried switching back to
Murder game mode (
without restarting) and the sounds were still normal!!
For a split second, I thought I had fixed it!.. But not exactly.
When I restarted the server, which by default loads the
Murder gamemode,
all the sounds were screwed up yet again.
So it
obviously has something to do with
Murder.
Something evil lurks somewhere in the depths of Mordor. (and by Mordor, I mean my server directory)
http://youtu.be/vybSGkIoFV8Also, I discovered another rather large problem.
Some of you may have seen my thread regarding the
auto-ignite script. (
http://forums.ulyssesmod.net/index.php/topic,7029.0.html)
For those of you too lazy to click on that link, basically what the script does is ignite and eventually kill any Bystander that kills an innocent player.
(aka not the murderer)Well that script was working absolutely perfectly, but now every since the
mount.cfg system was added, it's also been screwing up.
For example, when someone is
killed by the script and they then go into
spectator mode, they
continue to ignite any players they choose to spectate.
If you'd like to see a video of the incident, here: http://youtu.be/l-ZF4JrVQXANo idea what caused this but it must be related to the new content being added.
So..
Congratulations! You made it to the end of the post!
<3Your mother and I are so proud of you.
Heh. Just kidding... No but seriously, we are.In all seriousness though, my server is basically
unplayable until I figure this out.
(and seeing as how it's run off donations, that's a problem..)
My host literally has no idea what to do. They basically said
"Sorry and good luck, pal. lol"Any insight? Advice? Tips? Comments? Questions? Hate?.. Really just
anything at all would be nice.
Just hold me and tell me everything's going to be okay... .... ..... Too much? Yeah, thought so.
Anyway, that's it.
Help me pls....
If you'd like some extra incentive to help me, I suggest playing "In The Arms Of An Angel" while watching videos of abandoned puppies.
Just think of those puppies as my server.. You could help those poor puppies..
Don't you dare turn your back on them you heartless son of a #@!%.