Author Topic: Player 'notes'  (Read 7546 times)

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Offline JamminR

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Player 'notes'
« on: June 02, 2007, 08:53:49 PM »
(Skip to second paragraph for main idea)
I was playing Gmod and an annoying player was online. He was talking. Constantly. No big deal. I turned down my volume.
However, my wife overheard him say, all three or four times, that he needed, and also before he actually went afk, to go poop.
My wife suggested he now be known as poopboy, and have his name change to that whenever joining the server.
I explained it wouldn't be hard to do. :)
That led to the following idea.

I've many times recognized players, but wasn't usually sure why.
Sometimes it was because they caused trouble or were annoying (but not enough to get perma banned), sometimes it was because they were good builders, other times they just left a mark in my mind; possible candidate for leadership (operator, etc).
I believe a system to record notes about players, remembered by steamid, last name(s) used, would be helpful.
For instance, when a player finally spawned, a note would show to the admins "JamminR just spawned. - Troublemaker. May deserve permaban" If player had used different name previously, would be more like ""JamminR aka <last 2?, names> just spawned. - troublemaker. May deserve permaban"

Within the system should include some time limit in (days? months?) that names would be auto cleared. Setting time to 0 would 'never forget'.
If a steam id already existed when an admin attempted to overwrite an already existing steamid, then they'd get a note saying it already existed.
A command should exist so that a listing of noted players would show from console (like ulx who) ulx noted ?

If not part of ULX, then perhaps a Ulib module. I believe only those with kick access should be able to see the notes though.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

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Re: Player 'notes'
« Reply #1 on: June 02, 2007, 08:59:26 PM »
Good idea! Reminds me of WoW's note system.

How about a full-blown notepad on each player with a join tagline?
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Offline JamminR

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Re: Player 'notes'
« Reply #2 on: June 02, 2007, 09:32:34 PM »
Good idea! Reminds me of WoW's note system.

How about a full-blown notepad on each player with a join tagline?

Well, I was trying to keep the txt data stored small.
One or two lines
<steamid>;<name(s) used>;<note>

As for a tagline, you mean announced, as in old ULX v1.x?
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

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Re: Player 'notes'
« Reply #3 on: June 02, 2007, 09:53:53 PM »
I meant tagline as in your idea with the ability to open a whole notepad-type thing for the player.
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Offline JamminR

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Re: Player 'notes'
« Reply #4 on: August 01, 2010, 11:11:13 PM »
Yes, it's a bump, but it's still a darn good idea for a ULX addon.
Perhaps even inclusion in default ULX, perhaps not, but, definitely an addon.
Now if only I had the gumption to do it myself.
(Found while searching forum for other code)
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline krooks

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Re: Player 'notes'
« Reply #5 on: February 03, 2011, 01:57:52 PM »
I've been looking everywhere for something exactly like this, I'm assuming since there is no news on it, it wasn't ever done? Also just a general notepad to save my own ideas or console commands that I continually have to look up, would be nice.

Now that we have XGUI, I think this would be easier and more accessible than ever before, too. It could be its own little tab even.

I realize this is a million days old, please forgive me!  ;D

**EDIT**
Jr. Member status.  8)
« Last Edit: February 03, 2011, 01:59:24 PM by krooks »
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Offline JamminR

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Re: Player 'notes'
« Reply #6 on: February 03, 2011, 03:41:07 PM »
No worries. Still good idea. Good reminder.
I can say with 80% surety though that I won't be doing it. (It would be higher, but I've not looked deeply into XGUI's page plugin code yet)
Darn real life. Though I love my career, I do sometimes miss the days where I could scratch hobby code out during the middle of my work day, then test when I got home. Now I get home, type on here, then crash. :P
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Offline krooks

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Re: Player 'notes'
« Reply #7 on: February 03, 2011, 06:00:48 PM »
I hearya on that one!
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Offline biggsy

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Re: Player 'notes'
« Reply #8 on: March 24, 2011, 03:07:31 PM »
is the mod out yet? as im waiting on this mod SOOOOOOOOO bad!xD

Offline krooks

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Re: Player 'notes'
« Reply #9 on: March 25, 2011, 10:07:26 AM »
No, but last I talked to Stickly, it's somewhere on his looong list of things to do  ;D
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Offline JamminR

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Re: Player 'notes'
« Reply #10 on: March 25, 2011, 02:13:31 PM »
Alright now, don't get him sidetracked. He's pretty much the only one we're waiting on holding up ULX release.
:P
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline krooks

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Re: Player 'notes'
« Reply #11 on: March 26, 2011, 10:45:16 AM »
He's pretty much the only one we're waiting on holding up ULX release. :P

oooh but you already know it'll be worth the wait  ;D hahah
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Offline eagle9er9er

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Re: Player 'notes'
« Reply #12 on: July 07, 2013, 10:04:00 PM »
I am bumping this because it is an excellent idea that I hope someone picks up. (As I don't know how to use LUA or anything at all.)