Author Topic: UDodge 2016  (Read 2594 times)

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Offline roastchicken

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UDodge 2016
« on: July 21, 2016, 03:01:12 PM »
I've been working a bit on UDodge, and I've gotten it to work without erroring, but I've run into a problem with the timed removal of the combine balls. The current code has an 'expire time' after which the pylon is removed from the pylons_firing table. Why is this? I don't understand the purpose of removing it from the table after a delay, because it prevents the combine ball removal code from running and the map gets filled with them. Hopefully you can remember your logic for this Megiddo.

The repo is on GitHub, and the code in question is in lua/entities/pylon/init.lua, if anyone wants to take a crack at it.
« Last Edit: July 21, 2016, 11:57:50 PM by roastchicken »
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Offline Megiddo

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Re: UDodge 2016
« Reply #1 on: July 21, 2016, 07:16:06 PM »
The timer for removal is independent of the pylons_firing table. That is, the removal is scheduled when the cball is created, and nothing removes that timer.

If the cballs aren't being removed in the current GMod, the cause is something else.
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