Recent Posts

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91
Developers Corner / Re: Message Printing Twice
« Last post by iViscosity on January 07, 2017, 08:52:53 AM »
Ah so if they're the 'user' rank they're not considered in UCL?
92
General Chat & Help and Support / Re: ulx not working
« Last post by JamminR on January 07, 2017, 07:36:44 AM »
You don't install workshop items (for a ded server) using filezilla.
See https://wiki.garrysmod.com/page/Workshop_for_Dedicated_Servers

If you're attempting to install items manually, main benefits of the workshop are gone - the ability to subscribe to a workshop addon using your steam account, adding it to your collection so your server adds it automatically to your server, and allowing the release author to update the code and your server match that update automatically.
Other benefits - for those workshop items that require extra images/large amounts of content, rather than having to download from your server or fastdl, they can simply subscribe to your collection in their game.


93
Developers Corner / Re: Message Printing Twice
« Last post by MrPresident on January 07, 2017, 12:18:02 AM »
Oh.. you might want to make sure that they are in UCL..

ULib.ucl.getUserInfoFromID( sid ) will be nil if there isn't any info for that steamid, so you can't index it.
94
Developers Corner / Re: Message Printing Twice
« Last post by MrPresident on January 07, 2017, 12:15:57 AM »
What is line 24? That error message doesn't help anyone when you only provide a snip of the code.
95
General Chat & Help and Support / ulx not working
« Last post by Bilbogollum on January 06, 2017, 11:32:40 PM »
I recently downloaded ULX from the workshop. I downloaded the other workshop item required for it. I put these both into my addon folder in filezilla. ULX commands arent working in my server, and it seemed not to work.
96
Developers Corner / Re: Message Printing Twice
« Last post by iViscosity on January 06, 2017, 09:51:36 PM »
Hm, trying
Code: Lua
  1. if SERVER then
  2.    gameevent.Listen( 'player_disconnect' )
  3.    hook.Add( "player_disconnect", "Announce Leaves", function( data )
  4.       local name = data.name
  5.       local sid = data.networkid
  6.       local bot = data.bot
  7.       local reason = data.reason
  8.  
  9.  
  10.       if ULib.ucl.getUserInfoFromID( sid ).group == "superadmin" then
  11.          ULib.tsayColor( _, "", white, "[", announce, "VG Disconnect", white, "] [OWNER] ", name_col, name, white, " {", red, sid, white, "} has left the Server. Reason: " .. reason )
  12.       else
  13.          ULib.tsayColor( _, "", white, "[", announce, "VG Disconnect", white, "] ", name_col, name, white, " {", red, sid, white, "} has left the Server. Reason: " .. reason )
  14.       end
  15.    end )
  16. end
and Server Console is giving me
Code: [Select]
23:49:35 Lua Error: [ERROR] addons/vcommands/lua/ulib/modules/vc_connect.lua:24: attempt to index a nil value
1. fn - addons/vcommands/lua/ulib/modules/vc_connect.lua:24
  2. unknown - addons/ulib/lua/ulib/shared/hook.lua:109


every time everyone leaves.
97
Developers Corner / Re: XLib Documentation
« Last post by captain1342 on January 06, 2017, 06:49:44 PM »
Add line is Causing issues cause Remove line does its Job .. and now I dont know what to do.. i mean i need it for a Disabled and Enabled modules list .. if you know a better way to do that then please tell me
98
Releases / Re: ulx bail system v1.5
« Last post by aurelien on January 06, 2017, 11:11:28 AM »
Thank you !
99
Developers Corner / Re: XLib Documentation
« Last post by roastchicken on January 06, 2017, 10:05:20 AM »
I'm not sure what your issue is. Are you still having errors?
100
General Chat & Help and Support / Re: Reserved slots issues
« Last post by JamminR on January 06, 2017, 08:49:13 AM »
There is no mode that only is in use when full.
All modes prefer groups with the reservedslot access.
See the descriptions in plain text at lines 128 to 150 in our data.lua file (which basically sets up base config, that XGUI then allows changing later)
https://github.com/TeamUlysses/ulx/blob/master/lua/ulx/data.lua#L127

But in short, in mode 3, if the server is full of admins/people with reservedslots access, it's full.
If you disable rslotsvisible, the final/last person would have to use 'connect' command manually from the client console.
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