Author Topic: Prop Spawning Flags  (Read 1649 times)

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Offline Fallen_Tenshi

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Prop Spawning Flags
« on: October 29, 2016, 05:28:11 AM »
I am attempting to create a red, exploding melon - experimenting with prop spawning for entertainment at the end of the night, but I have gotten stuck in trying to figure out flags for props.
In particular I can't figure out how to make the thing red.

So far I have this:
bind f9 "ulx ent prop_physics physdamagescale:0.05 model:models/props_junk/watermelon01.mdl explodedamage:10 exploderadius:100"

If relevant, TTT server. Could find specifics of particular ulx version if necessary.

Though I'm interested in finding other flags or modifications that are possible as well. I recall playing on a server that had props that could explode when someone got in a radius of them, beginning to blink in a sort of warning/countdown before exploding, or a prop that pulled people in as if they were magnetised.

Any help would be appreciated.
-Fallen
« Last Edit: October 29, 2016, 05:30:04 AM by Fallen_Tenshi »

Offline JamminR

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Re: Prop Spawning Flags
« Reply #1 on: October 29, 2016, 08:27:19 AM »
Tried
ulx ent prop_physics color 255 0 0 physdamagescale:0.05 model:models/props_junk/watermelon01.mdl explodedamage:10 exploderadius:100
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Fallen_Tenshi

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Re: Prop Spawning Flags
« Reply #2 on: October 31, 2016, 08:54:50 PM »
That does not appear to want to work for me. Trying a few variations of putting it in brackets as well which isn't managing it either.

Offline JamminR

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Re: Prop Spawning Flags
« Reply #3 on: October 31, 2016, 09:03:14 PM »
Sorry. Saw something like it on Source Dev Wiki for another game, thought it might work.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming