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Ulx Build

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iViscosity:
I just had a quick question, how is the ulx.build determined?

Megiddo:
It's Unix Epoch time. It's added to every commit with a Git hook that all the ULX devs have. I can share the script of you'd like.

iViscosity:
It's not really the specific build you use, I want to make my own build for some projects I'm working on but I don't know how to number them.


Can I just make it any number I want?

Stickly Man!:
Yes, you can use any number system you like, but the general idea is higher number = newer version. We use a script to automatically set it to a timestamp because:
 1) If two developers commit at the same time without getting the other newer build number, the build number would not have incremented two times
 2) We're lazy and would likely forget to bump the build number, thus preventing our update checker from downloading the latest changes. :P

iViscosity:
How would you run that because I'm a very forgetful person

Sent from Tapatalk. Owner of iViscosity Gaming.

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