General > Developers Corner
Traitor amount at round start
mirron:
maybe the script is to fast and dont find any traitor at the begining.. is there a wait/sleep command? or is it because the game dont allow such "cheaty" interaction?
mirron:
is there a option to make the script this sort of calculation: spawned players - detectives - innos = Traitors ? is there such function as ActivePlayers?
iViscosity:
Or just make a timer that waits a second or two then counts them all.
Gr0m3r:
I'm using this addon on my server, and it's work very good.
Just add it to your server collection:
http://steamcommunity.com/sharedfiles/filedetails/?id=649273679
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