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Author Topic: UPS - Ulysses Prop Share  (Read 358329 times)

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Offline Sgt.Blue

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Re: UPS - Ulysses Prop Share
« Reply #480 on: April 05, 2014, 05:01:54 AM »
Players are able to physgun world props even though I have world protection on.

Offline Shalmendo

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Re: UPS - Ulysses Prop Share
« Reply #481 on: November 23, 2014, 10:24:47 AM »
I am also having an issue in which I am unable to physgun and remove world entities, despite being a full superadmin and having the admin's checkbox unchecked.

We sometimes have npcs and other things lose their ownership. In one particular case two manhacks became invincible and were running around the server mauling people and the only way to remove them was to reset the map, while several people were building. Other things spawned by scripts and such are also unable to be touched because they are owned by world. The supply drops from J.I. Defense is a good example. Also, entities stuffed into crates with the crate tool also have this problem once they are released.  And as an admin I can't clear them out without resetting the map. Do I need to reinforce the admin's bypassing restrictions through a svar/cvar?

Also, should players be able to clip through admin props?
« Last Edit: November 23, 2014, 10:26:54 AM by Shalmendo »

Offline Bite That Apple

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Re: UPS - Ulysses Prop Share
« Reply #482 on: December 26, 2014, 12:35:54 PM »
What happened to this, and does this still work?
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Offline PwndKilled

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Re: UPS - Ulysses Prop Share
« Reply #483 on: January 22, 2015, 04:33:55 PM »
Hi, i downloaded this but i can't move my printers with gravity gun, i'm new to this i'd like somebody to help me figure this out.

thx

Offline JamminR

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Re: UPS - Ulysses Prop Share
« Reply #484 on: January 22, 2015, 07:06:53 PM »
First, make sure you're using latest ULib (UPS requires it) and UPS from our Github project site. There's a zip with all our Gmod related projects in it at lower right of this site - https://github.com/Nayruden/Ulysses.  For UPS, you only need the two (ULib, UPS).
Second, could you move the printers _before_ UPS?
What is Gmod or UPS telling you?
World owned? Server or client console Errors? Owned by someone else?
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline PwndKilled

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Re: UPS - Ulysses Prop Share
« Reply #485 on: January 23, 2015, 03:41:39 AM »
First, make sure you're using latest ULib (UPS requires it) and UPS from our Github project site. There's a zip with all our Gmod related projects in it at lower right of this site - https://github.com/Nayruden/Ulysses.  For UPS, you only need the two (ULib, UPS).
Second, could you move the printers _before_ UPS?
What is Gmod or UPS telling you?
World owned? Server or client console Errors? Owned by someone else?

ULib/UPS both latest version, i'm also using ULx Commands
move the printers before UPS? i don't understand
Here is screenshot when i'm trying to move them with gravity gun or physic guns:
https://dl.dropboxusercontent.com/u/27365203/testmovingprinters.jpg
https://dl.dropboxusercontent.com/u/27365203/testmovingprinters2.jpg

thx for your help man
« Last Edit: January 23, 2015, 11:55:32 AM by PwndKilled »

Offline Megiddo

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Re: UPS - Ulysses Prop Share
« Reply #486 on: January 23, 2015, 11:45:24 AM »
What is generating the printers? Is this built into DarkRP?

UPS tries to intelligently figure out who owns a prop, but if the script doing the creation isn't handling it well, UPS may not be able to link an owner to an object.
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Offline PwndKilled

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Re: UPS - Ulysses Prop Share
« Reply #487 on: January 23, 2015, 11:57:05 AM »
What is generating the printers? Is this built into DarkRP?

UPS tries to intelligently figure out who owns a prop, but if the script doing the creation isn't handling it well, UPS may not be able to link an owner to an object.

I use printers from this:
https://github.com/vrondakis/DarkRP-Leveling-System

Offline Megiddo

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Re: UPS - Ulysses Prop Share
« Reply #488 on: January 23, 2015, 06:43:28 PM »
Okay, as I thought, the ent provides no general information on who the owner is, thus UPS can't pick it up. Ask the script author to call "PlayerSpawnedSENT", or you could add it yourself on the ent spawn code.
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Offline PwndKilled

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Re: UPS - Ulysses Prop Share
« Reply #489 on: January 24, 2015, 03:45:33 AM »
Okay, as I thought, the ent provides no general information on who the owner is, thus UPS can't pick it up. Ask the script author to call "PlayerSpawnedSENT", or you could add it yourself on the ent spawn code.

I'm kind of new to this so i have no idea where to add it myself on the ent spawn code? could you tell me which file by looking on the github and what code? thx

Offline JamminR

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Re: UPS - Ulysses Prop Share
« Reply #490 on: January 24, 2015, 09:23:02 AM »
As the code that would need to be modified is somebody elses project, sorry, no, not in this thread.
You'd best ask in the place the other developer supports their project. If you can't find one, perhaps posting a new thread in our Off Topic section of the forum might get a response from someone who can help.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline rxg | Ariss

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Re: UPS - Ulysses Prop Share
« Reply #491 on: September 04, 2015, 05:34:56 PM »
What happened to this, and does this still work?
Curious as well. Sorry if I'm bringing back an old thread :/