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Author Topic: Uclip v1.20 -- A noclip alternative!  (Read 423383 times)

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Offline Megiddo

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #225 on: January 10, 2014, 01:37:36 PM »
CPPI has not changed in FPP, thus Uclip still works.
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Offline Rainoa

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #226 on: January 10, 2014, 06:59:11 PM »
YA IT DOES :3
it works good <3

Offline Lava_Bot

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #227 on: January 13, 2014, 07:17:34 PM »
So when a guest tries to noclip into their own props, My server slows down alot. Any hints or tips to get around this?

Offline Megiddo

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #228 on: January 13, 2014, 08:19:23 PM »
I'm surprised you'd see a slow down, but you could try reducing maxloop and maxrecurse in the config in sh_uclip.lua. Try 2 for maxrecurse and 5 for maxloop.
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Offline Suspect2161

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #229 on: February 11, 2014, 07:56:31 PM »
Is there a way to make it so you can no clip through people? Currently it just pushes them away which is kinda annoying.

Offline Megiddo

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #230 on: February 11, 2014, 08:35:22 PM »
You can noclip through people normally, it sounds like you may be running another addon or gamemode causing the push away effect.
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Offline Suspect2161

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #231 on: February 12, 2014, 05:14:26 AM »
Yeah looks like it too, i had to put ply:SetAvoidPlayers(false).

Offline techzmast

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #232 on: June 01, 2014, 01:37:31 PM »
How do we make it for VIP only? The VIP group on my server is called "vip"
thanks! great addon!

Offline Navarone

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #233 on: September 16, 2014, 11:34:59 PM »
Seems to be broken, it's installed but it's not working, none of the efffects of it are. Is there some console command option that needs to be enabled or something?

And yes, FPP is installed.

Offline Shalmendo

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #234 on: November 22, 2014, 10:47:41 AM »
I need a bit of clarification please,

sbox_noclip 1 must be enabled?
ulx noclip bypasses the world noclip restrictions?

I'm confused how to get this to work properly.

Currently I have sbox_noclip on 0, and have people using ulx noclip. Does this mean they can bypass the restrictions that prevent people from noclipping through the world?
If I set sbox_noclip to 1, normal noclipping will be blocked from going through other users props, and the world?
I'm guessing that ulx noclip bypasses all those controls and qualifies as an admin's noclip, and users have to use the standard noclip command?

I'm using UPS from the github, as well as the uclip gitbhub version.

Offline xXshadowXx

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #235 on: June 22, 2015, 07:46:26 PM »
Hi there. sorry to open an old topic. I'm finding that the server is suffering crippling lag when a regular user uclips through their own props if wiremod components are attached to the build somewhere. Any chance of a fix?

I tested with the following stack of props all constrained/nocollided together and a few wire numpad inputs on top - http://i.imgur.com/KEra3Pl.jpg Could consistently reproduce the issue

Offline Professor_Smiley

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #236 on: September 28, 2015, 01:51:08 AM »
Or you can right click your props and make them no collide. ::)