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UE4 Project

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MrPresident:
Hey everyone, for some time now I've been learning UE4 as a game engine, and have started working on a project.

The working title is currently Polygon Dungeons or PolyDungeons for short.

If anyone is interested in checking it out, I've been uploading nightly builds to just show off what I've accomplished and get feedback from some friends.

The premise of the game will be a casual/roguelike dungeon crawler. There will be a village that you can do things in. That stuff is still in the idea phase. But, underneath it all, there's a dungeon that you will have to go through floor by floor until you can't take it anymore. Items and experience you gain from each time through the dungeons will save and you can use them on subsequent attempts, but until you level up and get better weapons you'll find it harder to get through.

I've only been working on it for about a week now, but I'm making some good progress.

I'm not an artist, so you might notice that the models were bought from the UE4 marketplace.

I'll post a few images from the design process here as well as a link to the most up to date download.

If you are interested in following or discussing this with me, you may feel free to do so here, or you could join my discord chat where I often post things as I'm working on them.

Cheers!





Download: https://g4p.org/downloads/PolyDungeons(0.1.2).7z

Beginning in Version 0.1.2 if you press Shift+Ctrl+Del, it will reset your game save and start you from scratch if that's something you want while testing.

Timmy:
Neat! Curious to see where you take this project. I'd like to take a look if you can get a Linux build out.

MrPresident:
Thanks! I'm not compiling for Linux yet, but so far, nothing I am using or doing precludes me from doing so. When there's something more substantial to show, maybe I'll look into getting the proper tools to make a linux build.

JamminR:
Seems decent so far for a .01.
(Better than some higher versions I've seen of alpha/beta!)
I downloaded it and it ran.

For some reason, Q would not bring up a parts list, F wouldn't light the flashlight.
The tool gun just wouldn't load either, and I couldn't find hoverballs.

I joke, I joke.
It looks great. Rogue-like isn't my style of gaming, but I'll continue to enjoy the development stages until survival becomes too challenging for me.
I love sandbox exploration. I'll keep checking it out as time goes on.

Great work MrP.

Also, keep an eye out on humblebundle.com - sign up for humblebundle newsletters. I'm pretty sure there was some dev pack in the past year or two.
I know there was RPG maker stuff, but I think at one time there was some UE related project tools.
Heck, I might have even invested in a small portion because one game was included that I liked.
I'll check out my Humble library.

MrPresident:
Hah! No physguns or hoverballs here. Q will use any potions you have in your inventory though.

Here is the newest build. Not a lot of progress today, I worked a lot of a few things though.

https://gfycat.com/ActualInsecureIcterinewarbler
Grass is interactive

I also reworked the overworld map a bit.

Enjoy!

Download: https://g4p.org/downloads/PolyDungeons(0.1.1).7z

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