General > Off-Topic
UE4 Project
MrPresident:
--- Quote from: JamminR on January 04, 2019, 07:15:56 PM ---MrPresident,
How do you want bugs reported?
(Sorry, I can't use/see discord).
--- End quote ---
https://trello.com/b/RQWpGyEb/polydungeons
I've set up a Trello for tracking features. Feel free to discuss individual things on there if you wish, or report bugs related to the posted features. I will look into establishing a bug tracker at some point as well. Of course, this forum is always fine as well. I check these forums regularly.
MrPresident:
JamminR:
HaHa. Watched your menu clip yesterday. Saw it again tonight and just realized trolls are break or 'russian' dancing in the back of the board section dance.
Too funny.
Reminds me of this golden oldie.
Feature suggestions
- sword in right hand, light capability(spell stone/torch/whatever) in left (or vice versa/opposite hands)
Some of the dungeon areas are very dark.
Perhaps time how long light lasts depending on difficulty level.
Bonus for ability to take torches from wall/floor/recesses as you progress in the dungeon.
- caves
you have lots of mountains as your 'border' edges of the upper world.
I'd guess caves might lead further in, perhaps even coming out into one of/the dungeons
MrPresident:
@JamminR - How is this? Flies around with you and will help to point out things of importance.
JamminR:
Fine. Come up with an idea 5x better than mine. I don't mind. I'll just keep lighting sparks and watching you burn brightly.
:P
Nice. Make sure it's equip-able. I personally wouldn't want it all the time.
(Though, I guess it could help focus points when exploring above ground too.)
Plan on adding day/night above ground? I imagine the sprite being more helpful there at night too.
I tinkered a bit in Quaint - wish I had a light for it. :)
It had a nice day cycle.
EDIT - OH! Re: Sprite - if not overly difficult, as you develop enemy AI, perhaps allow the sprite to be 'thrown' into areas and distract the enemies from you a bit.
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