General > Off-Topic
UE4 Project
JamminR:
Thanks for the update.
Also, I was wrong, the HumbleBundle pack I got that had a game I did want, and then some developer tools I'll 98.8% likely never use, was a Unity dev bundle.
If you're interested, let me know through email. We can work out some trade, or something.
3 Unity asset packs
Inventory Pro
UFPS: Ultimate FPS
FlowCanvas
JamminR:
This is interesting, and I've no idea how I did it if it's not supposed to work this way.
I ran the latest 0.1.1.
Went through everywhere I could find (unlike when I just tinkered 5-10 minutes on 0.1) - killing all enemies, etc.
Spent a good half hour at least exploring, naming, pillaging. storming the castles.
I quit. Explored the files.
Went back, ran the main executable again - lo and behold, I start out in the dungeon/catacomb again, but, this time I have the sword - and the healing potions are gone from the table with the writing/reading dude.
I exit to the outside - all the enemies are gone.
How does that save? And, is it supposed to?
How would I reset again?
MrPresident:
It saves, yes. It's normal for you to start out in the dungeon when you start it back up.
The game is supposed to seamlessly save what you've done, but in the future I'll enable a reset option or separate save files or something.
In the meantime, if you'd like to reset manually, you can go into AppData\Local\PolygonDungeons2\Saved and delete the save files.
JamminR:
Went to your community and poked around because it had been entirely too long since I visited. (Sorry for that)
Noticed you were working on the other UE4 project too.
You've been busy! You single again?? 😜
(Though joking, sorry for reals if so, if not, glad S.O. is supportive)
Take tips/ideas/bugs here for Polydungeon?
I can hit enemies through house walls.
MrPresident:
Ahh.. yeah I should block hits through walls.. haha
And, yes, I'm still married. PC is in the living room so I don't disappear. She's supportive. Also, it's break for both of us, so we're just killing time.
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