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Checking if the spot is secure
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mark272:
Hello,
I need to teleport a player to another player. And I don't want that the player get out of the map. Is there any function or something else to check if the spot is secure.
Scure = Not outside the map, not in any wall or floor,...
BTW, for this I don't use ULib or ULX.
MrPresident:
There is not a function like this. You will have to write your own custom checks.
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