Author Topic: Checking if the spot is secure  (Read 2660 times)

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Offline mark272

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Checking if the spot is secure
« on: October 30, 2019, 01:14:29 PM »
Hello,

I need to teleport a player to another player. And I don't want that the player get out of the map. Is there any function or something else to check if the spot is secure.
Scure = Not outside the map, not in any wall or floor,...
BTW, for this I don't use ULib or ULX.

Offline MrPresident

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Re: Checking if the spot is secure
« Reply #1 on: October 30, 2019, 06:43:02 PM »
There is not a function like this. You will have to write your own custom checks.