Would anyone know how to change the chat Indicators to text instead of an image?
local function drawIndicator(ply)
if not ply:IsTyping() then
if ply.indicator then
ply.indicator:Remove()
ply.indicator = nil
end
return
end
local indicator = ply.indicator
if not IsValid(indicator) then
indicator = ClientsideModel("models/extras/info_speech.mdl", RENDERGROUP_OPAQUE)
if not IsValid(indicator) then return end -- In case the non networked entity limit is hit (still prints a red error message, but doesn't spam client console with lua errors)
ply.indicator = indicator
end
indicator:SetNoDraw(true)
indicator:SetModelScale(0.6)
local ragdoll = ply:GetRagdollEntity()
if IsValid(ragdoll) then
local maxs = ragdoll:OBBMaxs()
indicator:SetPos(ragdoll:GetPos() + Vector(0, 0, maxs.z) + Vector(0, 0, 12))
else
indicator:SetPos(ply:GetPos() + Vector(0, 0, 72 * ply:GetModelScale()) + Vector(0, 0, 12))
end
local curTime = CurTime()
local angle = indicator:GetAngles()
angle.y = (angle.y + (360 * (curTime - (indicator.lastDraw or 0)))) % 360
indicator:SetAngles(angle)
indicator.lastDraw = curTime
indicator:SetupBones()
indicator:DrawModel()
end
hook.Add("PostPlayerDraw", "DarkRP_ChatIndicator", drawIndicator)
hook.Add("CreateClientsideRagdoll", "DarkRP_ChatIndicator", function(ent, ragdoll)
if not ent:IsPlayer() then return end
local oldRenderOverride = ragdoll.RenderOverride -- Just in case - best be safe
ragdoll.RenderOverride = function(self)
if ent:IsValid() then
drawIndicator(ent)
end
if oldRenderOverride then
oldRenderOverride(self)
else
self:DrawModel()
end
end
end)
-- CSEnts aren't GC'd.
-- https://github.com/Facepunch/garrysmod-issues/issues/1387
gameevent.Listen("player_disconnect")
hook.Add("player_disconnect", "DarkRP_ChatIndicator", function(data)
local ply = Player(data.userid)
if not IsValid(ply) then return end -- disconnected while joining
if ply.indicator then
ply.indicator:Remove()
ply.indicator = nil
end
end)