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Topic: !strip <player> (Read 11125 times)
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MrPresident
Ulysses Team Member
Hero Member
Posts: 2728
Karma: 430
Re: !strip <player>
«
Reply #15 on:
September 27, 2013, 11:04:53 PM »
Necroposting! This thread is over 6 years old.
The too many errors thing means you're receiving client-side errors and the server is set to boot. Have the server operator (maybe this is you) set: sv_kickerrornum 0
Now you should be able to see the errors without being kicked.
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Megiddo
Ulysses Team Member
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Posts: 6214
Karma: 394
Project Lead
Re: !strip <player>
«
Reply #16 on:
September 28, 2013, 05:56:25 AM »
Wow, this thread takes me back.
If you're expecting code from six years ago to still work today, you are sadly mistaken. But the larger issue here is that "ulx strip" is already included by default. What are you trying to do exactly?
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Experiencing God's grace one day at a time.
JamminR
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Posts: 8096
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Sertafide Ulysses Jenius
Re: !strip <player>
«
Reply #17 on:
September 28, 2013, 02:46:38 PM »
This topic was last discussed/posted in
2007
.
What megiddo said, it's now included? why edit it?
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"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming
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