Ulysses Stuff > Suggestions
Prevent Entities Being Spawned and moved into spawn?
Kingtendo:
To put it simply, is there any way you could prevent entities being spawned and moved into spawn by finding all info_player_start 's and creating a box around them of any size. so when entities and spawned inside this box, or moved into this box, the entity get's removed.
Thanks
Chironex:
Good idea, i think it's possible, i'll see if i can do that as another ulx module :p
Kingtendo:
Thanks for the quick response, it isn't actually my idea though.
Golden-Death:
Could cause problems if a player drives his contraption into the spawn area.
Chironex:
Maybe applying a force to make it go away )
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