ULX

Author Topic: physgun  (Read 4634 times)

0 Members and 1 Guest are viewing this topic.

Glitch

  • Guest
physgun
« on: August 18, 2007, 01:21:37 PM »
how do i make it so players can't pick each other up with the physgun

thanks

Offline Chironex

  • Full Member
  • ***
  • Posts: 197
  • Karma: 11
  • Formerly known as Kyzer
Re: physgun
« Reply #1 on: August 18, 2007, 01:29:13 PM »
There is a easy example on the wiki:

http://www.garrysmod.com/wiki/?title=Gamemode.PhysgunPickup

If you need you can add an admin check so only admins can pickup players

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: physgun
« Reply #2 on: August 18, 2007, 04:51:55 PM »
Kyzer, he's probably thinking the ULX feature.
Remember, most who come here don't know Lua. (And of those that don't, even fewer want or care to learn)

Glitch,
ULX only allows admins to pick players up.
99% of the time a player can pick another player up, its not ULX's fault, but a conflicting mod.

In the past, several other prop protect scripts broke the feature.

Also, make sure ou have ULX 3.11
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Glitch

  • Guest
Re: physgun
« Reply #3 on: August 20, 2007, 03:58:23 PM »
well I've been interested in LUA but i don't want to learn right now and I have the svn version 3.20 but all players can still pick each other up. and i know I am the only admin i even tested it with other players. I' don't know if it makes a difference that it is a lan server

Glitch

  • Guest
Re: physgun
« Reply #4 on: August 20, 2007, 04:00:20 PM »
and i don't have any prop protection or even anything remotely similar

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: physgun
« Reply #5 on: August 20, 2007, 05:20:28 PM »
Remove all other mods but ULX and ULib and let us know if you're still having trouble.
Experiencing God's grace one day at a time.

Glitch

  • Guest
Re: physgun
« Reply #6 on: August 20, 2007, 08:43:51 PM »
i guess it is a conflicting addon the painful part will to find ouot which

thanks for the help

Offline spbogie

  • Ulysses Team Member
  • Sr. Member
  • *****
  • Posts: 456
  • Karma: 41
Re: physgun
« Reply #7 on: August 20, 2007, 08:51:49 PM »
When you figure out, please post back with the results.
I have not failed. I've just found 10,000 ways that won't work. - Thomas A. Edison
I reject your reality and substitute my own. - Adam Savage

Glitch

  • Guest
Re: physgun
« Reply #8 on: August 20, 2007, 09:59:14 PM »
turned out to be the latest svn of GCombat recently tiberium was added and the tiberium tower was messing it up i saw someone mention. so i dongraded to version 11 and that fixed it.
thanks again for the help

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: physgun
« Reply #9 on: August 20, 2007, 10:08:00 PM »
Thanks for the info Glitch. Letting us know what breaks our stuff is helpful.
We may not always be able to fix it or make a work around, but we can at the least let others know if ever asked.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming