Author Topic: Pings / ulx  (Read 3670 times)

0 Members and 1 Guest are viewing this topic.

Offline Rich

  • Newbie
  • *
  • Posts: 16
  • Karma: 0
Pings / ulx
« on: September 09, 2007, 10:54:38 AM »

hi guys

Not sure where to ut this and if the setting i need are in ulx

I like to stop players with big pings joining my server i no you can set it in mani on css
just thinking if you can do it on gmod 10 with ulx+ulib

Thanks
Rich

Offline Golden-Death

  • Hero Member
  • *****
  • Posts: 751
  • Karma: 0
  • Honored Lua Scripter
    • BlueFire
Re: Pings / ulx
« Reply #1 on: September 09, 2007, 12:53:41 PM »
Ping kicking is not necessary. Contrary to popular belief, a player's ping WILL NOT slow down the other players in the server, unless you're running a peer-to-peer model ( HL does NOT use peer to peer ).



Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: Pings / ulx
« Reply #2 on: September 09, 2007, 01:18:49 PM »
We made a couple posts about this somewhere else too, can't seem to find it though. There is absolutely no reason to kick players with high ping in garrysmod.
Experiencing God's grace one day at a time.

Offline Rich

  • Newbie
  • *
  • Posts: 16
  • Karma: 0
Re: Pings / ulx
« Reply #3 on: September 09, 2007, 01:25:29 PM »
ok would it be errors from mods or something ease for the laging and server crashing
I no it not the server

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: Pings / ulx
« Reply #4 on: September 09, 2007, 01:40:42 PM »
Laggers do not cause errors. Laggers do not cause crashing.
Experiencing God's grace one day at a time.

Offline Golden-Death

  • Hero Member
  • *****
  • Posts: 751
  • Karma: 0
  • Honored Lua Scripter
    • BlueFire
Re: Pings / ulx
« Reply #5 on: September 09, 2007, 05:36:18 PM »
Laggers do not cause errors. Laggers do not cause crashing.

He's asking if it's a mod or something else thats lagging it.