Ulysses Stuff > Releases for ULX v1.*

aVoN's extra fun commands

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aVoN:
Heyho!
I made this script for my server and thought: Why not release it here?
It's nothing grandious or special, but it has some further fun commands for ULX.

The first one:
ulx_flag or "say !flag"
<user> [<text> [<text size> [<red> [<green> [<blue> [<alpha>]]]]]] - sets a text on a players head, readable for all, except him

The textsize is choseable from 1 to 8 which is one of the following ones: "ToolModeHelp","ToolMode","DefaultSmall","Default","Trebuchet24","CloseCaption_Normal","CloseCaption_Bold","ClientTitleFont"

Then to the "ming" command
ulx_minge or "say !minge"
<user> [<text>]- minges a player by sending MingeBag on his screen and making the background very weird
This floods a players view with the word MingeBag (when <text> is empty) or any custom text.

ulx_stuck or "say /stuck"
Simply unstucks a player when is is stuck anywhere.

Have fun with it. Download here

Megiddo:
Good work aVoN! Thanks for contributing! :)

Golden-Death:
Oh darn you, you made my float plugin obsolete.

Hehe, good work.

JamminR:
Fun commands.
However, ulx_flag apparently tracks by userid only, not steamid.
I've seen players leave that had flags, new players join, and they pick up the same user id as the previous player, and therefore get the flag.

Haven't tried, but presume ulx_minge does too.

I've verified visually that its not the same person leaving, changing name, then coming back ... steam ids are different.

Could an author correct this? I know ulx prop protect/spawn protector itself tracks steamids for players using arrays, but, my lua experience with arrays isn't good enough for me to even try converting the commands necessary.

Golden-Death:
Well in the script, it searches for !flag X and sets X as the target. Then the script sets text above X's head, which is the way it should be, so I would assume its a problem with the way ULX works, not the script. Though I could be wrong, I haven't looked at it.

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