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Author Topic: Simple Prop Protection Jail Fix  (Read 3090 times)

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Offline jay209015

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    • Dev-Solutions
Simple Prop Protection Jail Fix
« on: January 07, 2008, 02:43:35 PM »
Ok I know many of you have seen this happen. You jail a player and turn around just to see them get out. Well, I've made a fix to this. They would get out by bouncing against the walls making them the owner of the props, then they would either unfreeze all props with "R" or goto S.P.P client and clean up props.

Code: [Select]
------------------------------------
-- Simple Prop Protection
-- By Spacetech
------------------------------------
if(SinglePlayer()) then
Msg("==================================================\n")
Msg("Simple Prop Protection by Spacetech has NOT loaded\n")
Msg("   You are in single player    \n")
Msg("==================================================\n")
return
end
AddCSLuaFile("autorun/client/cl_SPropProtection.lua")

local SPropProtection = {}
SPropProtection["Props"] = {}

function SPropProtection.LoadSettings()
if(!file.Exists("SPP/Config.txt")) then return false end
local File = file.Read("SPP/Config.txt")
SPropProtection["Config"] = util.KeyValuesToTable(File)
return true
end

function SPropProtection.MakeSettings()
if(file.Exists("SPP/Config.txt")) then return end
SPropProtection["Config"] = {}
SPropProtection["Config"]["toggle"] = 1
SPropProtection["Config"]["admin"] = 1
SPropProtection["Config"]["use"] = 1
SPropProtection["Config"]["edmg"] = 1
SPropProtection["Config"]["pgr"] = 1
SPropProtection["Config"]["awp"] = 1
SPropProtection["Config"]["dpd"] = 1
SPropProtection["Config"]["dae"] = 0
SPropProtection["Config"]["delay"] = 120
file.Write("SPP/Config.txt", util.TableToKeyValues(SPropProtection["Config"]))
end

--[[ My OWN SAVE AND LOAD SYSTEM :D ]]
if(!SPropProtection.LoadSettings()) then
SPropProtection.MakeSettings()
end

function SPropProtection.NofityAll(Text)
for k, ply in pairs(player.GetAll()) do
ply:SendLua("GAMEMODE:AddNotify(\""..Text.."\", NOTIFY_GENERIC, 5); surface.PlaySound(\"ambient/water/drip"..math.random(1, 4)..".wav\")")
ply:PrintMessage(HUD_PRINTCONSOLE, Text)
end
Msg(Text.."\n")
end

function SPropProtection.Nofity(ply, Text)
ply:SendLua("GAMEMODE:AddNotify(\""..Text.."\", NOTIFY_GENERIC, 5); surface.PlaySound(\"ambient/water/drip"..math.random(1, 4)..".wav\")")
ply:PrintMessage(HUD_PRINTCONSOLE, Text)
end

function SPropProtection.AdminReload(ply)
if(ply) then
if(ply:IsValid() && ply:IsAdmin()) then
for k, v in pairs(SPropProtection["Config"]) do
ply:ConCommand("SPropProtection_"..k.." "..v.."\n")
end
end
else
for k1, v1 in pairs(player.GetAll()) do
if(v1:IsValid() && v1:IsAdmin()) then
for k2, v2 in pairs(SPropProtection["Config"]) do
v1:ConCommand("SPropProtection_"..k2.." "..v2.."\n")
end
end
end
end
end

function SPropProtection.LoadBuddies(ply)
local SaveSteamID = string.Replace(ply:SteamID(), ":", ".")
if(file.Exists("SPP/"..SaveSteamID..".txt")) then
SPropProtection[ply:SteamID()] = util.KeyValuesToTable(file.Read("SPP/"..SaveSteamID..".txt"))
end
end

function SPropProtection.PlayerMakePropOwner(ply, ent)
if(ent:GetClass() == "transformer" && ent.spawned && !ent.Part) then
for k, v in pairs(transpiece[ent]) do
v.Part = true
SPropProtection.PlayerMakePropOwner(ply, v)
end
end
if(ent:IsPlayer()) then return end
SPropProtection["Props"][ent:EntIndex()] = {ply:UniqueID(), ent}
ent:SetNetworkedString("Owner", ply:Nick())
end

if(cleanup) then
local Clean = cleanup.Add
function cleanup.Add(Player, Type, Entity)
if(Entity) then
local Check = Player:IsPlayer()
local Valid = Entity:IsValid()
    if(Check and Valid) then
        SPropProtection.PlayerMakePropOwner(Player, Entity)
    end
end
    Clean(Player, Type, Entity)
end
end

local Meta = FindMetaTable("Player")
if(Meta.AddCount) then
local Backup = Meta.AddCount
function Player:AddCount(Type, Entity)
SPropProtection.PlayerMakePropOwner(self, Entity)
Backup(self, Type, Entity)
end
end

function SPropProtection.IsBuddy(ply, ent)
local Players = player.GetAll()
if(table.Count(Players) == 1) then return true end
for k,v in pairs(Players) do
if(v:IsValid() && v != ply) then
        if(SPropProtection["Props"][ent:EntIndex()][1] == v:UniqueID()) then
                if(table.HasValue(SPropProtection[v:SteamID()], ply:SteamID())) then
return true
else
return false
end
            end
end
end
end

function SPropProtection.PlayerCanTouch(ply, ent)
if(tonumber(SPropProtection["Config"]["toggle"]) == 0) then
return true
end

if(string.find(ent:GetClass(), "stone_") == 1 || string.find(ent:GetClass(), "rock_") == 1 || string.find(ent:GetClass(), "stargate_") == 1 || string.find(ent:GetClass(), "dhd_") == 1 || ent:GetClass() == "flag" || ent:GetClass() == "item") then
if(!ent:GetNetworkedString("Owner") || ent:GetNetworkedString("Owner") == "") then
ent:SetNetworkedString("Owner", "World")
end
if(ply:GetActiveWeapon():GetClass() != "weapon_physgun" && ply:GetActiveWeapon():GetClass() != "gmod_tool") then
return true
elseif(!ply:IsAdmin()) then
return false
end
end


if(ent:GetNetworkedString("Owner") == "World") then
if(ply:IsAdmin() && tonumber(SPropProtection["Config"]["awp"]) == 1 && tonumber(SPropProtection["Config"]["admin"]) == 1) then
return true
else
return false
end
elseif(ply:IsAdmin() && tonumber(SPropProtection["Config"]["admin"]) == 1) then
return true
end

if(SPropProtection["Props"][ent:EntIndex()] != nil) then
if(SPropProtection["Props"][ent:EntIndex()][1] == ply:UniqueID() || SPropProtection.IsBuddy(ply, ent)) then
return true
else
return false
end
else
for k, v in pairs(g_SBoxObjects) do
for b, j in pairs(v) do
for _, e in pairs(j) do
if(k == ply:UniqueID() && e == ent) then
SPropProtection.PlayerMakePropOwner(ply, ent)
SPropProtection.Nofity(ply, "You now own this prop")
return true
end
end
end
end

for k, v in pairs(GAMEMODE.CameraList) do
for b, j in pairs(v) do
if(j == ent) then
if(k == ply:UniqueID() && e == ent) then
SPropProtection.PlayerMakePropOwner(ply, ent)
SPropProtection.Nofity(ply, "You now own this prop")
return true
end
end
end
end
end

return false
end

function SPropProtection.DRemove(UniqueID, PlayerName)
for k, v in pairs(SPropProtection["Props"]) do
if(v[1] == UniqueID && v[2]:IsValid()) then
v[2]:Remove()
SPropProtection["Props"][k] = nil
end
end
SPropProtection.NofityAll(tostring(PlayerName).."'s props have been cleaned up")
end

function SPropProtection.PlayerInitialSpawn(ply)
SPropProtection[ply:SteamID()] = {}
SPropProtection.LoadBuddies(ply)
SPropProtection.AdminReload(ply)
local TimerName = "SPropProtection.DRemove: "..ply:UniqueID()
if(timer.IsTimer(TimerName)) then
timer.Remove(TimerName)
end
end
hook.Add("PlayerInitialSpawn", "SPropProtection.PlayerInitialSpawn", SPropProtection.PlayerInitialSpawn)

function SPropProtection.Disconnect(ply)
if(tonumber(SPropProtection["Config"]["dpd"]) == 1) then
if(ply:IsAdmin() && tonumber(SPropProtection["Config"]["dae"]) == 0) then return end
timer.Create("SPropProtection.DRemove: "..ply:UniqueID(), tonumber(SPropProtection["Config"]["delay"]), 1, SPropProtection.DRemove, ply:UniqueID(), ply:Nick())
end
end
hook.Add("PlayerDisconnected", "SPropProtection.Disconnect", SPropProtection.Disconnect)

function SPropProtection.PhysGravGunPickup(ply, ent)
if(!ent:IsValid()) then return end
if(ent:IsPlayer() && ply:IsAdmin() && tonumber(SPropProtection["Config"]["admin"]) == 1) then return end
if(!ent:IsValid() || !SPropProtection.PlayerCanTouch(ply, ent)) then
return false
end
end
hook.Add("GravGunPunt", "SPropProtection.GravGunPunt", SPropProtection.PhysGravGunPickup)
hook.Add("GravGunPickupAllowed", "SPropProtection.GravGunPickupAllowed", SPropProtection.PhysGravGunPickup)
hook.Add("PhysgunPickup", "SPropProtection.PhysgunPickup", SPropProtection.PhysGravGunPickup)

function SPropProtection.CanTool(ply, tr, toolgun)
if(tr.HitWorld) then return end
ent = tr.Entity
if(!ent:IsValid() || ent:IsPlayer()) then return false end
if(!SPropProtection.PlayerCanTouch(ply, ent)) then
return false
elseif(toolgun == "nail") then
local Trace = {}
Trace.start = tr.HitPos
Trace.endpos = tr.HitPos + (ply:GetAimVector() * 16.0)
Trace.filter = {ply, tr.Entity}
local tr2 = util.TraceLine(Trace)
if(tr2.Hit && !tr2.Entity:IsPlayer()) then
if(!SPropProtection.PlayerCanTouch(ply, tr2.Entity)) then
return false
end
end
end
end
hook.Add("CanTool", "SPropProtection.CanTool", SPropProtection.CanTool)

function SPropProtection.EntityTakeDamage(ent, inflictor, attacker, amount)
if(tonumber(SPropProtection["Config"]["edmg"]) == 0) then return end
if(!ent:IsValid()) then return end
    if(ent:IsPlayer() || !attacker:IsPlayer()) then return end
if(!SPropProtection.PlayerCanTouch(attacker, ent)) then
local Total = ent:Health() + amount
if(ent:GetMaxHealth() > Total) then
ent:SetMaxHealth(Total)
else
ent:SetHealth(Total)
end
end
end
hook.Add("EntityTakeDamage", "SPropProtection.EntityTakeDamage", SPropProtection.EntityTakeDamage)

function SPropProtection.PlayerUse(ply, ent)
if(ent:IsValid() && tonumber(SPropProtection["Config"]["use"]) == 1) then
if(!SPropProtection.PlayerCanTouch(ply, ent) && ent:GetNetworkedString("Owner") != "World") then
return false
end
end
end
hook.Add("PlayerUse", "SPropProtection.PlayerUse", SPropProtection.PlayerUse)

function SPropProtection.OnPhysgunReload(weapon, ply)
if(tonumber(SPropProtection["Config"]["pgr"]) == 0) then return end
local tr = util.TraceLine(util.GetPlayerTrace(ply))
if(!tr.HitNonWorld || !tr.Entity:IsValid() || tr.Entity:IsPlayer()) then return end
if(!SPropProtection.PlayerCanTouch(ply, tr.Entity)) then
return false
end
end
hook.Add("OnPhysgunReload", "SPropProtection.OnPhysgunReload", SPropProtection.OnPhysgunReload)

function SPropProtection.EntityRemoved(ent)
SPropProtection["Props"][ent:EntIndex()] = nil
end
hook.Add("EntityRemoved", "SPropProtection.EntityRemoved", SPropProtection.EntityRemoved)

function SPropProtection.PlayerSpawnedSENT(ply, ent)
SPropProtection.PlayerMakePropOwner(ply, ent)
end
hook.Add("PlayerSpawnedSENT", "SPropProtection.PlayerSpawnedSENT", SPropProtection.PlayerSpawnedSENT)

function SPropProtection.PlayerSpawnedVehicle(ply, ent)
SPropProtection.PlayerMakePropOwner(ply, ent)
end
hook.Add("PlayerSpawnedVehicle", "SPropProtection.PlayerSpawnedVehicle", SPropProtection.PlayerSpawnedVehicle)
 
 
function SPropProtection.CleanupOwnerlessProps(ply, cmd, args)
if(!ply:IsAdmin()) then return end
for k, v in pairs(ents.FindByClass("*")) do
if((!v:GetNetworkedString("Owner") || v:GetNetworkedString("Owner") == "") && v:GetClass() != "worldspawn" && v:IsValid()) then
v:Remove()
end
end
SPropProtection.NofityAll("Ownerless props have been cleaned up")
end
--concommand.Add("SPropProtection_CleanupOwnerlessProps", SPropProtection.CleanupOwnerlessProps)

function SPropProtection.CleanupDisconnectedProps(ply, cmd, args)
if(!ply:IsAdmin()) then return end
for k1, v1 in pairs(SPropProtection["Props"]) do
local FoundUID = false
for k2, v2 in pairs(player.GetAll()) do
if(v1[1] == v2:UniqueID()) then
FoundUID = true
end
end
if(FoundUID == false && v1[2]:IsValid()) then
v1[2]:Remove()
SPropProtection["Props"][k1] = nil
end
end
SPropProtection.NofityAll("Disconnected players props have been cleaned up")
end
concommand.Add("SPropProtection_CleanupDisconnectedProps", SPropProtection.CleanupDisconnectedProps)

function SPropProtection.CleanupProps(ply, cmd, args)
if(!args[1] || args[1] == "") then
for k, v in pairs(SPropProtection["Props"]) do
if(v[1] == ply:UniqueID()) then
if(v[2]:IsValid()) then
v[2]:Remove()
SPropProtection["Props"][k] = nil
end
end
end
SPropProtection.Nofity(ply, "Your props have been cleaned up")
elseif(ply:IsAdmin()) then
local FoundPlayer = false
for k1, v1 in pairs(player.GetAll()) do
if(args[1] == v1:Nick()) then
for k2, v2 in pairs(SPropProtection["Props"]) do
if(v2[1] == v1:UniqueID()) then
if(v2[2]:IsValid()) then
v2[2]:Remove()
SPropProtection["Props"][k2] = nil
end
end
end
SPropProtection.NofityAll(v1:Nick().."'s props have been cleaned up")
end
end
end
end
concommand.Add("SPropProtection_CleanupProps", SPropProtection.CleanupProps)

function SPropProtection.ApplyBuddySettings(ply, cmd, args)
local Players = player.GetAll()
if(table.Count(Players) > 1) then
for k, v in pairs(Players) do
local NewNick = string.Replace(v:Nick(), " ", "_")
local PlayersSteamID = v:SteamID()
if(tonumber(ply:GetInfo("SPropProtection_BuddyUp_"..NewNick)) == 1) then
if(!table.HasValue(SPropProtection[ply:SteamID()], PlayersSteamID)) then
table.insert(SPropProtection[ply:SteamID()], PlayersSteamID)
end
else
if(table.HasValue(SPropProtection[ply:SteamID()], PlayersSteamID)) then
for k2, v2 in pairs(SPropProtection[ply:SteamID()]) do
if(v2 == PlayersSteamID) then
table.remove(SPropProtection[ply:SteamID()], k2)
end
end
end
end
end
local SaveSteamID = string.Replace(ply:SteamID(), ":", ".")
if(table.Count(SPropProtection[ply:SteamID()]) > 0) then
file.Write("SPP/"..SaveSteamID..".txt", util.TableToKeyValues(SPropProtection[ply:SteamID()]))
elseif(file.Exists("SPP/"..SaveSteamID..".txt")) then
file.Delete("SPP/"..SaveSteamID..".txt")
end
end
SPropProtection.Nofity(ply, "Your buddies have been updated")
end
concommand.Add("SPropProtection_ApplyBuddySettings", SPropProtection.ApplyBuddySettings)

function SPropProtection.ClearBuddies(ply, cmd, args)
SPropProtection[ply:SteamID()] = {}
file.Delete("SPP/"..string.Replace(ply:SteamID(), ":", ".")..".txt")
local Players = player.GetAll()
if(table.Count(Players) > 1) then
for k, v in pairs(Players) do
local NewNick = string.Replace(v:Nick(), " ", "_")
ply:ConCommand("SPropProtection_BuddyUp_"..NewNick.." 0\n")
end
end
SPropProtection.Nofity(ply, "Your buddies have been cleared")
end
concommand.Add("SPropProtection_ClearBuddies", SPropProtection.ClearBuddies)

function SPropProtection.ApplySettings(ply, cmd, args)
if(!ply:IsAdmin()) then return end
SPropProtection["Config"]["toggle"] = tonumber(ply:GetInfo("SPropProtection_toggle") || 1)
SPropProtection["Config"]["admin"] = tonumber(ply:GetInfo("SPropProtection_admin") || 1)
SPropProtection["Config"]["use"] = tonumber(ply:GetInfo("SPropProtection_use") || 1)
SPropProtection["Config"]["edmg"] = tonumber(ply:GetInfo("SPropProtection_edmg") || 1)
SPropProtection["Config"]["pgr"] = tonumber(ply:GetInfo("SPropProtection_pgr") || 1)
SPropProtection["Config"]["awp"] = tonumber(ply:GetInfo("SPropProtection_awp") || 1)
SPropProtection["Config"]["dpd"] = tonumber(ply:GetInfo("SPropProtection_dpd") || 1)
SPropProtection["Config"]["dae"] = tonumber(ply:GetInfo("SPropProtection_dae") || 1)
SPropProtection["Config"]["delay"] = tonumber(ply:GetInfo("SPropProtection_delay") || 120)
file.Write("SPP/Config.txt", util.TableToKeyValues(SPropProtection["Config"]))
timer.Simple(2, SPropProtection.AdminReload())
SPropProtection.Nofity(ply, "Admin settings have been updated")
end
concommand.Add("SPropProtection_ApplyAdminSettings", SPropProtection.ApplySettings)

function PlayerCanUseConCommand(ply)
if(ply && !ply:IsValid()) then
return true
elseif(ply:IsAdmin()) then
return true
else
return false
end
end

function SPropProtection.ReloadSettings(ply, cmd, args)
local Check = false
if(ply && !ply:IsValid()) then
Check = true
elseif(ply:IsAdmin()) then
Check = true
end
if(Check == false) then return end

local Text = ""
if(SPropProtection.LoadSettings()) then
Text = "Admin settings has been reloaded"
else
Text = "Admin settings has not been found...created one..."
SPropProtection.MakeSettings()
end
SPropProtection.AdminReload()
if(ply:IsValid()) then
SPropProtection.Nofity(ply, Text)
else
Msg(Text.."\n")
end
end
concommand.Add("SPropProtection_ReloadSettings", SPropProtection.ReloadSettings)

function SPropProtection.WorldOwner()
local WorldEnts = 0
for k, v in pairs(ents.FindByClass("*")) do
v:SetNetworkedString("Owner", "World")
WorldEnts = WorldEnts + 1
end
Msg("================================================\n")
Msg("Simple Prop Protection: "..tostring(WorldEnts).." props belong to world\n")
Msg("================================================\n")
end
timer.Simple(10, SPropProtection.WorldOwner)

Msg("==============================================\n")
Msg("Simple Prop Protection by Spacetech has loaded\n")
Msg("==============================================\n")
that is the code for the lua/autorun/server/SPropProtection.lua, and i'm also attaching the file if you choose to do it that way. PLZ comment if you find any bugs!
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly