Author Topic: Adverts aren't working  (Read 4787 times)

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Offline Stargater59

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Adverts aren't working
« on: November 18, 2007, 02:22:50 PM »
Hello, the adverts on my server aren't working. I'm not sure if there's something I got to 'turn on' or something..

All that's happening is, they're not showing up on screen. This is my server.ini file:

Code: [Select]
//Any of the settings in here can be added to the per-map configs.

ulx showMotd 1 // Set to 0 to disable showing motd on connect. Shows the file the cvar motdfile says to.

ulx addGimpSay "I'm a llama."
ulx addGimpSay "How do you fly?"
ulx addGimpSay "baaaaaaaaaah."
ulx addGimpSay "Llama power!"
ulx addGimpSay "Llamas are the coolest!"
ulx addGimpSay "What's that gun to move stuff?"


ulx mingekick 0 // If set to 1, players with the name MingeBag will be kicked


ulx chattime 1.5 // Players can only chat every x seconds (anti-spam). 0 to disable


// This is what the players will see when they join, set it to "" to disable.
// You can use %host% and %curmap% in your text and have it automagically parsed for you
ulx welcomemessage "Welcome to %host%! We're playing %curmap%."


// Adverts
// addCsayAdvert <msg> <r> <g> <b> <repeat_time> <length> [<group>]
// addAdvert <msg> <repeat_time> [<group>]
// addCsayAdvert puts adverts in the middle of the screen, addAdvert puts adverts in the text area.
// You can use %host%, %curmap%, and %ulx_version% in your message and have it automagically parsed for you.
// If you specify a group, adverts in that group will run sequentially instead of simultaneously. EX:
// ulx addAdvert "This message is run first" 10 a
// ulx addAdvert "This message is run second" 10 a
ulx addCsayAdvert "You're playing on %host%, enjoy your stay!" 100 255 200 300 10

// Please, if you have any compassion at all, leave this one in.
ulx addAdvert "This server is running ULX Admin Mod version %ulx_version% by Team Ulysses -- ulyssesmod.net" 540

// Test
ulx addAdvert "Test!" 5

ulx logFile 1 // Log to file (Can still echo if off). This is a global setting, nothing will be logged to file with this off.
ulx logEvents 1 // Log events (player connect, disconnect, death)
ulx logChat 1 // Log player chat
ulx logSpawns 1 // Log when players spawn objects (props, effects, etc)
ulx logSpawnsEcho 1 // Echo spawns to players in server. 0 = off, 1 = Admins only, 2 = All players. (Echoes to console)
ulx logDir "ulx_logs" // The log dir under garrysmod/data.
ulx logEcho 2 // Echo mode
// Echo modes:
// 0 - OFF No output to players when an admin command is used
// 1 - ANONYMOUS Output to players similar to "(ADMIN) slapped Bob with 0 damage"
// 2 - FULL Output to players similar to "(ADMIN) Foo slapped Bob with 0 damage"



ulx rslotsMode 0
ulx rslots 2
ulx rslotsVisible 1 // When this is 0, sv_visiblemaxplayers will be set to maxplayers - slots_currently_reserved
//Modes:
//0 - Off
//1 - Keep # of slots reserved for admins, admins fill slots.
//2 - Keep # of slots reserved for admins, admins don't fill slots, they'll be freed when a player leaves.
//3 - Always keep 1 slot open for admins, kick the user with the shortest connection time if an admin joins.

//Difference between 1 and 2:
//I realize it's a bit confusing, so here's an example.
//On mode 1--
// You have maxplayers set to 10, rslots set to 2, and there are currently 8 non-admins connected.
// If a non-admin tries to join, they'll be kicked to keep the reserved slots open. Two admins join
// and fill the two reserved slots. When non-admins leave, the two admins will still be filling the
// two reserved slots, so another regular player can join and fill the server up again without being
// kicked by the slots system

//On mode 2--
// Same setup as mode 1, you have the two admins in the server and the server is full. Now, when a
// non-admin leaves the server, reserved slots will pick up the slot again as reserved. If a regular
// player tries to join and fill the server again, even though there are two admins connected, it will
// kick the regular player to keep the slot open

//So, the basic difference between these two is mode 1 will subtract currently connected admins from the slot
//pool, while mode 2 while always be attempting to reclaim slots if it doesn't currently have enough when
//players leave no matter how many admins are connected.

//rslotsVisible:
// If you set this variable to 0, ULX will automatically change sv_visiblemaxplayers for you so that if
// there are no regular player slots available in your server, it will appear that the server is full.
// The major downside to this is that admins can't connect to the server using the "find server" dialog
// when it appears full. Instead, they have to go to console and use the command "connect <ip>".
// NOTE THIS DOES NOT CHANGE YOUR MAXPLAYERS VARIABLE, ONLY HOW MANY MAXPLAYERS IT _LOOKS_ LIKE YOUR
// SERVER HAS. YOU CAN NEVER, EVER HAVE MORE PLAYERS IN YOUR SERVER THAN THE MAXPLAYERS VARIABLE.



ulx votemapEnabled 1 // Enable/Disable the entire votemap command
ulx votemapMintime 10 // Time after map change before votes count.
ulx votemapWaittime 5 // Time before a user must wait before they can change their vote.
ulx votemapSuccessratio 0.4 // Ratio of (votes for map)/(total players) needed to change map. (Rounds up)
ulx votemapMinvotes 3 // Number of minimum votes needed to change map (Prevents llamas). This supercedes the above convar on small servers.
ulx votemapVetotime 30 // Time in seconds an admin has after a successful votemap to veto the vote. Set to 0 to disable.
ulx votemapMapmode 1 // 1 = Use all maps but what's specified below, 2 = Use only the maps specified below.

ulx voteEcho 0 // 1 = Echo what every player votes (this does not apply to votemap). 0 = Don't echo

ulx votemap2Successratio 0.5 // Ratio of (votes for map)/(total players) needed to change map. (Rounds up)
ulx votemap2Minvotes 3 // Number of minimum votes needed to change map (Pevents llamas). This supercedes the above convar on small servers.

ulx votekickSuccessratio 0.6 // Ratio of (votes for kick)/(total players) needed to kick player. (Rounds up)
ulx votekickMinvotes 2 // Number of minimum votes needed to kick player (Pevents llamas). This supercedes the above convar on small servers.

ulx votebanSuccessratio 0.7 // Ratio of (votes for ban)/(total players) needed to ban player. (Rounds up)
ulx votebanMinvotes 3 // Number of minimum votes needed to ban player (Pevents llamas). This supercedes the above convar on small servers.

// If you'd like to add more maps, make separate lines for them all prefixed with "ulx votemapAddmap".
ulx votemapAddmap background01
ulx votemapAddmap background02
ulx votemapAddmap background03
ulx votemapAddmap background04
ulx votemapAddmap background05
ulx votemapAddmap background06
ulx votemapAddmap background07
ulx votemapAddmap credits
ulx votemapAddmap intro
ulx votemapAddmap test_hardware
ulx votemapAddmap test_speakers

// You can also add forced downloads here. Make sure you put quotes around the path/filename, and take out the comment string '//'.
// Add as many as you want. You can also add these to your map- or game-specific files.
// format: ulx addForcedDownload <file/folder> [<recursive>]
//ulx addForcedDownload "sound/cheeseman.mp3"
// You can add a folder to add all files inside that folder. If recursive is 1 it will also add all files from any sub-folders.
//ulx addForcedDownload "sound/my_music" 1

Also, whenever the MOTD pops up, it downsizes my game..  Kinda annoying..

Offline Megiddo

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Re: Adverts aren't working
« Reply #1 on: November 18, 2007, 02:42:38 PM »
Do you have something client side blocking adverts? What do you have in the MOTD that is minimizing your game?
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Offline JamminR

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Re: Adverts aren't working
« Reply #2 on: November 18, 2007, 03:43:48 PM »
MOTD "downsizes" the game?
Do you mean it minimizes it?
Is yours custom? If so, try using a test gmod/motd.txt with just the following in it.

Code: [Select]
<html>
<body>
Hello World!
</body>
</html>

Let us know if it still minimizes. If it does, run "ulx debuginfo" from the game console.

Also, with the way you describe your MOTD minimizing your game, sounds like a listen server.
Is it?
Our latest official release has known issue with listen servers not running the ini files.
http://www.ulyssesmod.net/bugs/view.php?id=151

I don't know if spbogie or Megiddo has updated this in the SVN releases yet. I know I haven't
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Stargater59

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Re: Adverts aren't working
« Reply #3 on: November 18, 2007, 07:12:34 PM »
Yes, it is a listen server. And yes, I did mean minimize ::)

I just added to the MOTD, it didn't minimize my game at first, but then it all of a sudden started doing it. But I'll take everything out and test it out later.

And I have no idea if there's anything blocking the adverts..

Offline JamminR

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Re: Adverts aren't working
« Reply #4 on: November 18, 2007, 07:22:33 PM »
It's not a block, it's a bug.
Adverts won't work in latest official release on Listen servers.
Nor will any other ulx ini settings.
Once you have started/joined your game, you might try manually running "ulx exec server.ini"
You'd have to do that every time you start your listen server.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

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Re: Adverts aren't working
« Reply #5 on: November 18, 2007, 07:25:24 PM »
It's not a block, it's a bug.
Adverts won't work in latest official release on Listen servers.
Nor will any other ulx ini settings.
Once you have started/joined your game, you might try manually running "ulx exec server.ini"
You'd have to do that every time you start your listen server.


Blah, we really gotta fix that...
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Offline Stargater59

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Re: Adverts aren't working
« Reply #6 on: November 18, 2007, 07:41:06 PM »
Alright, thanks.

I look forward to the next version then  ;D