Author Topic: AntiAFK v2.2 - ULib Module  (Read 67403 times)

0 Members and 1 Guest are viewing this topic.

Offline WildWill

  • Global Moderator
  • Full Member
  • ****
  • Posts: 100
  • Karma: 15
    • Beast_Building_Server
Re: AntiAFK v2.2 - ULib Module
« Reply #30 on: September 24, 2008, 06:30:45 PM »
I only have 2.1 but I'll upload it if you like.

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: AntiAFK v2.2 - ULib Module
« Reply #31 on: September 24, 2008, 06:37:16 PM »
Does garry auto-delete stuff or what?
Experiencing God's grace one day at a time.

Offline Enrico42

  • Newbie
  • *
  • Posts: 15
  • Karma: 0
Re: AntiAFK v2.2 - ULib Module
« Reply #32 on: September 25, 2008, 06:20:51 AM »
i find 2.3 on garrysmod thx m.president have edit your post

thx all

Offline WildWill

  • Global Moderator
  • Full Member
  • ****
  • Posts: 100
  • Karma: 15
    • Beast_Building_Server
Re: AntiAFK v2.2 - ULib Module
« Reply #33 on: September 25, 2008, 08:19:40 AM »
I went and found it, here's the link to the new one.



Offline MrPresident

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 2728
  • Karma: 430
    • |G4P| Gman4President
Re: AntiAFK v2.2 - ULib Module
« Reply #34 on: October 03, 2008, 09:46:50 PM »
Thanks Will.. I currently dont have my personal computer here so I dont have access to any of my addons or old files. I wont have them until I go home for christmas exodus.

Offline Sc00by22

  • Jr. Member
  • **
  • Posts: 98
  • Karma: 0
Re: AntiAFK v2.2 - ULib Module
« Reply #35 on: October 15, 2008, 01:55:24 PM »
Could anybody update it for a ignore player table? So I can add steamids and it will also immune those players from the kicking.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: AntiAFK v2.2 - ULib Module
« Reply #36 on: October 15, 2008, 06:44:07 PM »
Could anybody update it for a ignore player table? So I can add steamids and it will also immune those players from the kicking.

v2.2
-Added Access String in the adminimmunity checks. This allows you to give additional groups/users immunity on the fly. See the topic below for how to use.

Immunity Access String Usage.
If you are running ULX (this addon REQUIRES ULib) you can do the following to give an user immunity to the kick if aafk_adminimmunity is on.
ulx userallow <username> "aafk_immune"
This will add the access string "aafk_immune" to their user file and will keep them from being kicked
Also you can edit your data/ULib/groups.txt file and add "aafk_immune" to any groups allow list to give everyone in the group immunity from being kicked.
Please keep in mind that all of this requires aafk_adminimmunity console variable to be set to 1 (on)
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Sc00by22

  • Jr. Member
  • **
  • Posts: 98
  • Karma: 0
Re: AntiAFK v2.2 - ULib Module
« Reply #37 on: October 15, 2008, 11:47:51 PM »
Ahh, Didn't see that, Thanks

Offline someone920

  • Newbie
  • *
  • Posts: 47
  • Karma: 3
Re: AntiAFK v2.2 - ULib Module
« Reply #38 on: July 17, 2010, 04:30:13 PM »
Know it's been a long time since anyone's used this or talked about it, but does this still work, and does it work with ULX SVN?

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: AntiAFK v2.2 - ULib Module
« Reply #39 on: July 17, 2010, 04:35:14 PM »
October 2008 was pre 'new svn' command structure. I'd say not.
However, MrPresident is coming home soon and has been active lately.
Perhaps he'll pick up the project again and convert it.

If we ever release again (pokes at SticklyMan), I plan on converting some of the popular (and or easy to convert) releases to the new command structure.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline someone920

  • Newbie
  • *
  • Posts: 47
  • Karma: 3
Re: AntiAFK v2.2 - ULib Module
« Reply #40 on: July 17, 2010, 04:47:16 PM »
ohh, okay, thanks :D

Offline MrPresident

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 2728
  • Karma: 430
    • |G4P| Gman4President
Re: AntiAFK v2.2 - ULib Module
« Reply #41 on: July 18, 2010, 02:54:39 AM »
Yeah, once I get home in a few weeks I'll have time to do things like this. This as well as my warning module were always things I wanted to pick back up and redo, particularly for the new ULX version/SVN.

I bet this code is horrendous. This was my very first lua script ever.. lol.



edit: (after looking at the code) HAHAHA... yeah... this is going to get redone... I just need to learn a tad about the SVN of ULX, though I plan on making it work without ULib too. Having ULib would allow you to have added functionality, namely the Access strings that ULib provides.
« Last Edit: July 18, 2010, 03:10:53 AM by MrPresident »

Offline LuaTenshi

  • Hero Member
  • *****
  • Posts: 545
  • Karma: 47
  • Just your ordinary moon angel!
    • Mirai.Red
Re: AntiAFK v2.2 - ULib Module
« Reply #42 on: July 06, 2011, 04:25:42 AM »
Yeah, once I get home in a few weeks I'll have time to do things like this. This as well as my warning module were always things I wanted to pick back up and redo, particularly for the new ULX version/SVN.

I bet this code is horrendous. This was my very first lua script ever.. lol.



edit: (after looking at the code) HAHAHA... yeah... this is going to get redone... I just need to learn a tad about the SVN of ULX, though I plan on making it work without ULib too. Having ULib would allow you to have added functionality, namely the Access strings that ULib provides.

(Yes Forum Bot I want to reply.) So where is the new remade version?
I cry every time I see that I am not a respected member of this community.

Offline MrPresident

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 2728
  • Karma: 430
    • |G4P| Gman4President
Re: AntiAFK v2.2 - ULib Module
« Reply #43 on: July 07, 2011, 09:44:29 AM »
Wow, resurrecting this one from the dead are we?

I don't have the new one anymore, and even if I did, it would be terribly depreciated. This is on my list of things to do but probably never will though.

Offline Wully616

  • Jr. Member
  • **
  • Posts: 64
  • Karma: 10
    • WullysGamers
Re: AntiAFK v2.2 - ULib Module
« Reply #44 on: January 13, 2013, 01:51:50 PM »

Hello,

Does anyone having a working version of this, or would be able to help with this error were having with the addon on our build server?
[/url]