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AntiAFK v2.2 - ULib Module
JamminR:
--- Quote from: zakap on December 25, 2007, 05:09:16 PM ---Yeah, they cant change the commands, those are server side.
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, but it only kicked the player who uses it... so if they figured out how to pass correct parameters to it, it would just kick them.
--- End quote ---
Great! I was just checking.
--- Quote from: zakap on December 25, 2007, 05:09:16 PM ---Also, there is something that sends messages to players, which might be annoying, but i don't see how it could be exploited. I'll look into a better way of communicating from client to server
--- End quote ---
Not a big need. I wouldn't be concerned with server=>client commands too much.
--- Quote from: zakap on December 25, 2007, 05:09:16 PM ---Merry Christmas guys.
--- End quote ---
You too!
MrPresident:
Sorry.. ANOTHER update.. but that's good isn't it?!
We found out that using it client side to check the angles was easily exploitable.. so.. I made that part server side again. It still uses a client side think to detect when you come back from afk.. but it should not be exploitable any more.. if it is.. I'll fix it and release a new version.. ha!
Avien:
Does this work with the new update?
JamminR:
I saw an AFK script working on Beast Build server. I believe Will the host got it from here.
Might want to test for yourself though.
MrPresident:
There is no reason this shouldn't work with the new version. It may not change their name due to the blocks in the con commands again. But everything else about it should work fine. =)
I'll test it out and give you a definate answer though tonight.
edit:
Confirmed. Works all except for the name changing, which Garry has blocked as of current.
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