Ulysses Stuff > Releases

Utime -- Show how long your players have been connected this session and total

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JamminR:

--- Quote from: SaintSin on December 09, 2013, 01:26:27 PM ---I am running 1.42 and when I check the client side errors I often see this on players joining the server for the first time.

--- End quote ---
Saint, see the post a few back.

--- Quote from: JamminR on December 02, 2013, 10:06:59 AM ---Use the latest/greatest utime from our Github repository.
https://github.com/Nayruden/Ulysses
The last fix was 4 months ago, and code change added a check for nil cpanel.

--- End quote ---

DendeSon, Not sure by default, no.
However, you might look into the release named "UTime Hour Changer". I'm not sure if it has viewing/editing of offline players or not, but figure it would.

SaintSin:
I've managed to recreate another issue that has had the time reset after any server issues.

I changed a line of code on my server that created an error (compared a string to a number, idiot) in a pointshop file. This caused the player models to bug out along with all the other gamemode files. I noticed that in this broken server state it also over writes the players time. So any players that were online while I messed up had their time reset.

benjanmin112:
I got a bug with that me and some other players on my server are not able to see the utime up in our left cornor is they are way to fix this?!

JamminR:

--- Quote from: benjanmin112 on December 19, 2013, 08:17:11 PM ---I got a bug with that me and some other players on my server are not able to see the utime up in our left cornor is they are way to fix this?!

--- End quote ---
http://forums.ulyssesmod.net/index.php/topic,3039.msg33186.html#msg33186 or using the settings - Utime tab in your spawn menu.

Megiddo:

--- Quote from: SaintSin on December 16, 2013, 01:38:55 PM ---I've managed to recreate another issue that has had the time reset after any server issues.

I changed a line of code on my server that created an error (compared a string to a number, idiot) in a pointshop file. This caused the player models to bug out along with all the other gamemode files. I noticed that in this broken server state it also over writes the players time. So any players that were online while I messed up had their time reset.

--- End quote ---

We can't really control errors in other people's scripts...

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