ULX

Author Topic: What are you looking for in a prop protector?  (Read 10415 times)

0 Members and 1 Guest are viewing this topic.

Offline jay209015

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 934
  • Karma: 62
    • Dev-Solutions
Re: What are you looking for in a prop protector?
« Reply #15 on: April 12, 2008, 11:24:34 AM »
Aww, true.
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline blacksythe

  • Newbie
  • *
  • Posts: 38
  • Karma: -1
Re: What are you looking for in a prop protector?
« Reply #16 on: April 19, 2008, 04:48:26 PM »
linked into the group system

ulx "cantouch"

Anti trap

ulx "removeprotection"
ulx "addprotection"

pretty basic but useful in ways that if players are abusing the protection it can be revoked ie abusing it enough to not get banned but still punished

The ability to clean up players props even after they leave is a must ie script doesnt remove their name until the remove timer counts down or the button is clicked

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: What are you looking for in a prop protector?
« Reply #17 on: April 19, 2008, 06:53:39 PM »
linked into the group system

ulx "cantouch"

Anti trap

ulx "removeprotection"
ulx "addprotection"

pretty basic but useful in ways that if players are abusing the protection it can be revoked ie abusing it enough to not get banned but still punished

The ability to clean up players props even after they leave is a must ie script doesnt remove their name until the remove timer counts down or the button is clicked

The prop protection will not be reliant/incorporated into ULX.
I understand your suggestion though. Allow an individual player, specified by admin, to have his props touched. Perma-add-everyone-to-buddy-list type style.
I don't believe it would be overly difficult (though I could be wrong). Somehow set a variable on a player that adds all other players, current, future joined, or otherwise, to touch his stuff.

Autoclean up is already listed.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming