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Author Topic: What are you looking for in a prop protector?  (Read 11028 times)

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Offline Megiddo

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What are you looking for in a prop protector?
« on: December 30, 2007, 04:29:45 PM »
Don't take this thread too seriously, this doesn't mean we're going to make a prop protector. However, if we were, what features would you like to see?

We'd have the standard list...
  • Protect  props from other players
  • Buddy list
  • Ability for admins to do anything
  • Button protection. Perhaps enable/disable on a global scale but clients can selectively enable/disable it on chosen ents.
  • Damage protection. Again, perhaps selective
  • Ability to enable/disable both admins and non-admins ability to touch/use/damage unowned props
  • Visual indication of who owns a prop (ala SPP by SpaceTech style, but can be toggled off to be like the original Prop Protection by Chassuete style)
  • Callbacks for third party integration, public accessible information functions
  • A grace time and a deletion time for disconnected players. After grace time, other players can take possession of props, at deletion time the props get deleted. You could make it so there's only a deletion time as well.
  • Disable/enable grace and deletion time for admins.
  • Ability to delete disconnected players' props manually
  • Ability to delete any players props. Perhaps more sophisticated so you can delete prop type (IE, ropes, ragdolls)

Let us know what you think. We'll also handle any exploits you guys can tell us about. We know about physgun reload, nail, and slider exploits already.
« Last Edit: December 30, 2007, 04:34:49 PM by Megiddo »
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Offline WildWill

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Re: What are you looking for in a prop protector?
« Reply #1 on: December 30, 2007, 06:34:44 PM »
I like the idea, one more thing I would like. I would like to be able to give 1 or more props away without giving access to all my props.

Offline JamminR

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Re: What are you looking for in a prop protector?
« Reply #2 on: December 30, 2007, 08:32:20 PM »
NICE Will. good idea
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline atomicspark

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Re: What are you looking for in a prop protector?
« Reply #3 on: January 28, 2008, 07:41:42 AM »
Map entity protection. Here's a quick list:

Code: [Select]
func_breakable
func_breakable_surf
func_brush
func_button
func_conveyor
func_door
func_door_rotating
func_healthcharger
func_lod
func_lookdoor
func_monitor
func_movelinear
func_platrot
func_recharge
func_rot_button
func_rotating
func_tank
func_tankairboatgun
func_tankapcrocket
func_tanklaser
func_tankmortar
func_tankphyscannister
func_tankpulselaser
func_tankrocket
func_tanktrain
func_tracktrain
func_train
func_wall
func_wall_toggle
func_water_analog
momentary_rot_button
cycler
cycler_actor
env_headcrabcanister
generic_actor
item_ammo_crate
item_healthcharger
monster_generic
item_suitcharger
prop_detail
prop_door_rotating
prop_dynamic
prop_dynamic_ornament
prop_dynamic_override

I'm not sure if that covers everything, just a list I stole from a pre-made script that came with a map. I basically want everything protected that comes with the map, except for spawnable items (like on those maps where you can spawn brushes or props). This also should be toggable and maybe have a config server-side where you can set what is protected. Also, you would have to make an exception for gm_construct for the walls (I am not sure what type of entity that is but it's on the list). Maybe per-map configs?! Yay?

Offline WildWill

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Re: What are you looking for in a prop protector?
« Reply #4 on: January 28, 2008, 04:31:26 PM »
I looked in that list but I did not see func_physbox, might wanna add that one too.

Offline Megiddo

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Re: What are you looking for in a prop protector?
« Reply #5 on: January 28, 2008, 04:53:55 PM »
func_physbox is used by the map to make dynamic objects, usually things you want to be able to move with the physgun.
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Offline WildWill

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Re: What are you looking for in a prop protector?
« Reply #6 on: January 28, 2008, 05:06:10 PM »
Not always true, for example, in a map I made I had a func_physbox attached to a func_motor that rotated around with an rt_screen on it. I would not want players grabbing that. Or at least the option to stop them.

Offline Avien

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Re: What are you looking for in a prop protector?
« Reply #7 on: January 28, 2008, 07:08:53 PM »
  • Ability for admins to do anything

Unless the object is from a higher level admin?

Offline atomicspark

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Re: What are you looking for in a prop protector?
« Reply #8 on: January 29, 2008, 09:48:34 PM »
Yes! Admins can't touch superadmin's props! Brilliant!

Offline JamminR

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Re: What are you looking for in a prop protector?
« Reply #9 on: January 30, 2008, 05:36:42 PM »
~30%

 :-X
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline JamminR

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Re: What are you looking for in a prop protector?
« Reply #10 on: January 30, 2008, 08:08:24 PM »
~53%

 :-X
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline atomicspark

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Re: What are you looking for in a prop protector?
« Reply #11 on: January 31, 2008, 11:12:04 AM »
>9000%

Offline Banyon

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Re: What are you looking for in a prop protector?
« Reply #12 on: January 31, 2008, 07:45:28 PM »
ITS OVER 9000!!!!!!!

Sorry... too much /b/ lately.

LOL

Offline jay209015

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Re: What are you looking for in a prop protector?
« Reply #13 on: April 11, 2008, 04:42:49 PM »
Map entity protection. Here's a quick list:

Code: [Select]
func_breakable
func_breakable_surf
func_brush
func_button
func_conveyor
func_door
func_door_rotating
func_healthcharger
func_lod
func_lookdoor
func_monitor
func_movelinear
func_platrot
func_recharge
func_rot_button
func_rotating
func_tank
func_tankairboatgun
func_tankapcrocket
func_tanklaser
func_tankmortar
func_tankphyscannister
func_tankpulselaser
func_tankrocket
func_tanktrain
func_tracktrain
func_train
func_wall
func_wall_toggle
func_water_analog
momentary_rot_button
cycler
cycler_actor
env_headcrabcanister
generic_actor
item_ammo_crate
item_healthcharger
monster_generic
item_suitcharger
prop_detail
prop_door_rotating
prop_dynamic
prop_dynamic_ornament
prop_dynamic_override

I'm not sure if that covers everything, just a list I stole from a pre-made script that came with a map. I basically want everything protected that comes with the map, except for spawnable items (like on those maps where you can spawn brushes or props). This also should be toggable and maybe have a config server-side where you can set what is protected. Also, you would have to make an exception for gm_construct for the walls (I am not sure what type of entity that is but it's on the list). Maybe per-map configs?! Yay?

As for this remark ^ I think that it would be easier to just enable/disable limited physgun.
An error only becomes a mistake when you refuse to correct it. --JFK

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Offline MrPresident

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Re: What are you looking for in a prop protector?
« Reply #14 on: April 11, 2008, 07:52:23 PM »
limited physgun doesn't keep clients from using tools on these entities though. Only the physgun.