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Author Topic: Warning Module v2.0 - UPDATE  (Read 25582 times)

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Offline Hardy

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Re: Warning Module v2.0 - UPDATE
« Reply #15 on: February 01, 2009, 09:29:58 AM »
Hmm... Is there logging who warned who for what ? =)

Offline Tom

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Re: Warning Module v2.0 - UPDATE
« Reply #16 on: September 30, 2009, 10:55:21 AM »
Yeah is there logging?

Also, how do you remove warnings?

Offline JamminR

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Re: Warning Module v2.0 - UPDATE
« Reply #17 on: September 30, 2009, 03:28:09 PM »
There is no logging.
There is no manual way of removing warnings, the script defaults to 15 minutes per each warning removed.
Open the lua file, there are three settings near the top.
How many warnings before kick,
decay time, and one other I now forget.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline ben1066

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Re: Warning Module v2.0 - UPDATE
« Reply #18 on: October 31, 2009, 11:53:16 AM »
How about if you make it so the warnings stay over restarts and you can specify how long it should last?

Offline MrPresident

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Re: Warning Module v2.0 - UPDATE
« Reply #19 on: November 05, 2009, 05:22:05 AM »
Unless someone else decides to pick this up in the mean time.. This may be one of my projects as well as an updated version of my anti-afk scripr once I get back into the swing of things. I couldn't tell you how long that'll be. I'm keeping my wits up on coding though.. doing a lot of web scripting and a lot of .net coding for work out here, but alas no Gmod or lua.. but skills are skills are skills... right?

Offline coolwilliam

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Re: Warning Module v2.0 - UPDATE
« Reply #20 on: April 06, 2010, 10:56:43 AM »
you should make one that bans instead of kicks like pulsar effects ban points system

Offline MrPresident

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Re: Warning Module v2.0 - UPDATE
« Reply #21 on: April 07, 2010, 01:54:29 PM »
Working on a new version now... It's almost done.. just need some time to test it out before releasing it..

It will feature:
Logging - Sorry.. I don't want to make this dependent on ULX.. Maybe if enough people want it I can make a ULX version.
Cross session (using SQLite.. don't worry it's built in to GMod.)
Optional Client interface to show warnings
Additional Control for admins
Banning as WELL as kicking for certain warning levels


Should be released in the next couple of days I would think.
« Last Edit: April 07, 2010, 02:08:04 PM by MrPresident »

Offline biggsy

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Re: Warning Module v2.0 - UPDATE
« Reply #22 on: March 24, 2011, 02:41:23 PM »
is there a way to set it to ban users? :-\ :-\

Offline drake90001

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Re: Warning Module v2.0 - UPDATE
« Reply #23 on: April 30, 2011, 07:27:59 AM »
Can we make it so we can do "warn [SteamID] <Reason>"? That woudl be great :3

Offline SuperAero_

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Re: Warning Module v2.0 - UPDATE
« Reply #24 on: January 12, 2013, 03:09:25 AM »
Is it possible to have this updated to GM13 soon? Thanks

Offline MrPresident

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Re: Warning Module v2.0 - UPDATE
« Reply #25 on: January 12, 2013, 07:10:03 PM »
Updated for GMOD13. I'm going to lock this thread. Please see the new thread for the new version.