Ulysses Stuff > Suggestions
!stopsound
Bloodclaw:
Hi!
Could it be possible to do a !stopsound command, so it does exactly the same thing as when we type "stopsound" in console, except that it does not need sv_cheats 1 ?
I often still have burning sounds after burning objects / igniting players, and I don't want to activate cheats.
Thanks :)
high6:
stopsounds doesn't need sv_cheats 1.
Megiddo:
--- Quote from: high6 on February 22, 2008, 01:11:18 PM ---stopsounds doesn't need sv_cheats 1.
--- End quote ---
Listen to this person. :)
JamminR:
And just so there isn't confusion, let me make sure this is clear. (I've seen the debate so many times because the detail is in the S)
You must use plural 'stopsounds' in console.
No S does require sv_cheats.
That being said ... his suggestion might have some merit, but not for the reason he states.
I used ulx playsound to play a sound to a server the other night.
The sound, played in Source games, loops. I didn't know this (It's title didn't have 'loop' as so many of the sound titles do)
It continued looping until I and the clients used stopsounds in console.
Perhaps a ulx stopsounds wouldn't be a bad idea after all.
Bloodclaw:
--- Quote from: high6 on February 22, 2008, 01:11:18 PM ---stopsounds doesn't need sv_cheats 1.
--- End quote ---
--- Quote from: JamminR on February 22, 2008, 07:21:34 PM ---You must use plural 'stopsounds' in console.
--- End quote ---
stopsound (no S) need sv_cheats 1 :P
It's a dedicated server screen, ok but I type that in my console too :
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