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ulx explode
JamminR:
Anyone interested in an updated version of this for current SVN/What will eventually be ULX 3.5?
The current version in original post won't/doesn't work with the current ULX command system.
I also added in some code to help possible Frag nil errors that atomicspark mentioned.
atomicspark:
Meh, I'll take a look at it. I think I was running into some issues the last time I tried it. Like Megiddo said, ULX wasn't meant to be built upon. :P
JamminR:
Not exactly sure which topic/post or conversation you're quoting there atomicspark, but I'm not sure fun modules like this are what Megiddo had in mind when saying something like that. Then again, I'm never fully sure what he has on his mind. Our team works well together because we're so insane diverse.
Even if it was.. tough, ulx has a modules folder. :D
Some of us team (and community) members occasionally make good use of it. :P
I've always liked this one.
* JamminR sees Megiddo make decision to remove the modules ability from ULX.
For now, I'll leave the attachment here on the third page. I don't think MrPresident would mind the conversion, but I really don't want to post it until ULX 3.5 goes official release.
Let me know if you see errors. I'll see what I can dig up and correct.
Megiddo:
He's referring to the fact that I don't have ULX as well-documented as ULib. If you want to build off ULX there's a lot of stuff you just have to figure out on your own. :P
atomicspark:
--- Quote from: JamminR on October 19, 2009, 06:33:21 PM ---Not exactly sure which topic/post or conversation you're quoting there atomicspark...
--- End quote ---
MSN conversations. :3
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