Author Topic: [BROKEN] UMotd Revived - Motd and OTHER informational screens.  (Read 55840 times)

0 Members and 1 Guest are viewing this topic.

Offline jay209015

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 934
  • Karma: 62
    • Dev-Solutions
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #45 on: May 25, 2008, 06:01:49 AM »
Maybe you could try FireBox for displaying the actual web-pages, or try to work around their concept. http://forums.facepunchstudios.com/showthread.php?t=327935
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #46 on: May 25, 2008, 09:49:48 AM »
Maybe you could try FireBox for displaying the actual web-pages, or try to work around their concept.

Which concept are you wanting?
I have no wish to make this addon a full fledged 'type in a URL' web browser.
The release says it has fixed scroll bars, and I might possibly look into that.
However, the notes later say, with big red sirens, "Don't message about scroll bars, I have no control over that".
Sounds like the author hacked his own for the main window, but couldn't fix Source's actual scrollbar issue.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline jay209015

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 934
  • Karma: 62
    • Dev-Solutions
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #47 on: May 25, 2008, 01:20:32 PM »
Well, one thing that I really like about it, is that you can press the back button.
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #48 on: May 25, 2008, 04:38:24 PM »
I probably won't add any extra browsing functionality.
To be honest, adding in URL ability was so that a single page could be viewed. Possibly use direct file links from a page to download addons, etc.
Adding back buttons (or any other browse buttons) goes farther past the team motto of "Striving for simplicity" than I intend.

Not saying never. Just unlikely.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline spbogie

  • Ulysses Team Member
  • Sr. Member
  • *****
  • Posts: 456
  • Karma: 41
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #49 on: May 27, 2008, 02:56:33 PM »
The scrollbar "fix" in firebox is to wrap the page in an iframe.

If you wish to have full browser functionality like firebox, then why not just use firebox? The Message Of The Day is designed for just that, a message. Welcoming your users, explaining your rules, etc... It's not meant to be a browser.
I have not failed. I've just found 10,000 ways that won't work. - Thomas A. Edison
I reject your reality and substitute my own. - Adam Savage

Offline Sc00by22

  • Jr. Member
  • **
  • Posts: 98
  • Karma: 0
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #50 on: May 27, 2008, 03:27:50 PM »
Firebox is really buggy, always crashes my garrys mod

Offline spbogie

  • Ulysses Team Member
  • Sr. Member
  • *****
  • Posts: 456
  • Karma: 41
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #51 on: May 27, 2008, 04:32:51 PM »
Then go post it the firebox thread requesting a fix.
I have not failed. I've just found 10,000 ways that won't work. - Thomas A. Edison
I reject your reality and substitute my own. - Adam Savage

Offline XTZGZoReX

  • Newbie
  • *
  • Posts: 1
  • Karma: 0
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #52 on: June 16, 2008, 09:00:23 AM »
How come players can't click + follow URLs/links on pages? That would've been a very neat feature.

Would it be possible to implement this? Or am I just doing something wrong?

Edit: Just read posts above - does this mean it simply is not possible to use links?

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #53 on: June 16, 2008, 10:49:13 AM »
You have to use html to put links in pages. Should work fine as long as you do it right.
Simply pasting in http://blah blah won't make it a link (and I don't plan on making autolinks, for various reason)
Google "html anchors" for how to add links to html.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline LUADuck

  • Newbie
  • *
  • Posts: 17
  • Karma: 0
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #54 on: July 28, 2008, 07:21:52 AM »
The SVN just points you to UClip now after the server change. Any ideas? I need this for my script!

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6213
  • Karma: 394
  • Project Lead
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #55 on: July 28, 2008, 05:27:56 PM »
Oops, I'll fix that when I have some time.
Experiencing God's grace one day at a time.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #56 on: July 28, 2008, 07:28:08 PM »
I've not looked at this code in a while, and at this point in my personal life, have no time or motivation.
I can't guarantee it will work with all the recent GMod (and actually, a few key ULib updates.)
It can suffer the same usermessage issue after a map change that ULib once did, due to it using what was believed to be a safe player spawn command.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Zenox

  • Newbie
  • *
  • Posts: 2
  • Karma: 0
    • VB forums
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #57 on: September 09, 2008, 05:53:01 PM »
Am I the only one or is the SVN link broken? Please help me, I really want UMotd
It's nice to be important, but more important to be nice... -Zenox

Offline WildWill

  • Global Moderator
  • Full Member
  • ****
  • Posts: 100
  • Karma: 15
    • Beast_Building_Server
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #58 on: September 10, 2008, 09:08:24 AM »
After reading the thread again there I don't think you would want the download at this time there Zenox as in the post above yours Jammin says it's most likely busted. 
« Last Edit: September 10, 2008, 09:13:29 AM by WildWill »

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #59 on: September 10, 2008, 11:18:00 AM »
Our SVN url changed, some months ago. (See, It's been a while since I worked on it)
http://ulyssesmod.net/Umotd/trunk/
Try that instead. Not sure a user/pass is required anymore. If it asks, use anonsvn:anonsvn

Feel free to try it out.
Telling me an error might, at the least, get me to update it to work if not put any extra features/optimization into it.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming