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UPS - Ulysses Prop Share

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Megiddo:
Add "sbs:CPPISetOwner( ply ); self.ply_owner = ply" w/o quotes after "local sbs = ents.Create("magnuspawner")". If you want ownership of the spawned guns to fall to the owner of the platform as well put "sb:CPPISetOwner( self.ply_owner )" after "local sb = ents.Create("weapon_striderbuster")".

Obviously untested, so let me know how it works. :P

CaptainMaim:
I put the changes in but I have to bring up a different problem.  UPS is really unstable on my server right now.  I had to remove it cause it was causing crashes.  I noticed at least 2 crashes that occurred when I pulled out a holographic radar (which used 4 emitters and a button and some chips and 3 target finders and a hologrid.) I don't know why or if anything in them matters but UPS would crash when I was using wired contraptions sometimes. 

Hardy:
For some reason, automatic props removal after player leave server doesn't working. I changed time in options, but it doesn't working again =)

Hardy:
I just tryed SVN version isthead of 0.9 - same =(
And observing random server crashes (

Cephalexin:
Yea peoples stuff is not deleting, <--- never mind I set the time to 1 and it deletes

and is that why my server crashes randomly? hmmm  :-\ <--- but is this still a possibility?

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