Ulysses Stuff > Releases
UPS - Ulysses Prop Share
Megiddo:
--- Quote from: nexbr on May 16, 2013, 06:35:04 AM ---There is anyway to allow wire Adv Link on World Props on the sh_defines.lua? or any other file?
--- End quote ---
Yes, add it to the whitelists in sh_defines.lua. You'll add it based on the name of the folder for the SWEP, I highly doubt that it's actually "Adv Link".
Hyperion:
My friend had problems entering my car and then physgunning his own, so I disabled few things. But the next day, it was completely broken. I can't physgun anything, even enter the car I spawn, even press the world buttons. I can't do anything even although I disable the world protection and everything in client or admin settings, it always says that the prop I spawn belongs to The Map. My friend playing on my server reported the same.
How do I fix this? And can you also make us able to disable the prop things, like Drive, Open/close and door locking? While keeping them enabled for admins?
Megiddo:
Are you getting any errors in server console?
Hyperion:
Strange, the problem disappeared right after restart. At least if it didn't take me so many minutes to boot it up again! But anyways, wanted to ask you if you can make the WAC helicopters not count as the world? That only the one who spawn them can pick them up, while others can't? Or the repair tool at SCars, the one which pops out of the repair stand when you press E on it? I must always disable the world protection to move these. By the way, the door locking/unlocking etc. fixed
Megiddo:
--- Quote from: Hyperion on July 15, 2013, 12:00:11 AM ---Strange, the problem disappeared right after restart. At least if it didn't take me so many minutes to boot it up again! But anyways, wanted to ask you if you can make the WAC helicopters not count as the world? That only the one who spawn them can pick them up, while others can't? Or the repair tool at SCars, the one which pops out of the repair stand when you press E on it? I must always disable the world protection to move these. By the way, the door locking/unlocking etc. fixed
--- End quote ---
We're trying to recognize spawns every which way we possibly can, so these would require changes to the WAC and SCars tools, sorry.
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