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ASpam
jay209015:
No, but that is a good idea to add. Because spammers don't go through an assortment of objects, they just spam one like crazy.
Tophat Man:
Yeah thats what I was thinking, although they think uppl does enough spam protection already. Which it does, but this would be useful when you don't want to limit props I guess.
jay209015:
--- Quote ---Does this check to see if the item you're spawning, or duplicate spawning, is the same item you just spawned?
--- End quote ---
Added, now if the prop you just spawned is the same as your previous prop you have to wait 1 second to spawn another prop.
Next on the list:
-Add the warning lvl vgui
JamminR:
Good idea Tophat (yes, saw you ask about it on G4P)
jay209015:
===============ASpam v1.2===============
| <W.I.P> |
This is my first release, so the code is pretty sloppy and has
one major bug I know of. Enjoy, and leave your comments
and suggestions.
Things to Come:
- Promotions based on time and warning lvl (already W.I.P)
- Various Bug fixes
- Relocate the configs outside of the main lua file
- Vgui to display your current warning lvl (already W.I.P)
- Add the dynamic Variable %promotions% to Umotd(already W.I.P)
Know Bugs:
- You are free to spam for 10 seconds immediately after the
the use of the adv_dupe or regular dupe
Current Features:
- Warning system
- Notifies admins of possible spammers
- Auto kicks spammers after a set warning level
- Spam delay based on the "Danger" of the props
- Vgui to display your current warning lvl - Added
- If you spawn duplicate props, you now have a higher delay time - Added
- Promotions based on time and warning lvl - Added
- Print the last three promotions to latestpromotes.txt - Added
| |
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