ULX

Author Topic: Override spawnpoint based on group?  (Read 1914 times)

0 Members and 1 Guest are viewing this topic.

Offline Smoot178

  • Newbie
  • *
  • Posts: 39
  • Karma: -4
Override spawnpoint based on group?
« on: July 31, 2008, 10:13:10 AM »
Is there any way to override the spawnpoints by inputting XYZ coordinates into ULX based on group?

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: Override spawnpoint based on group?
« Reply #1 on: August 02, 2008, 04:32:20 PM »
This is something the gamemode usually controls directly.
Experiencing God's grace one day at a time.