ULX

Author Topic: Converting scripts  (Read 2896 times)

0 Members and 2 Guests are viewing this topic.

Offline Golden-Death

  • Hero Member
  • *****
  • Posts: 751
  • Karma: 0
  • Honored Lua Scripter
    • BlueFire
Converting scripts
« on: September 02, 2006, 12:50:24 PM »
is a pain in the )@#@. It only took around an hour, but BLEH.

And where the turkey do ULX modules go now?


Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: Converting scripts
« Reply #1 on: September 02, 2006, 06:14:19 PM »
You use ULib now, not ULX. Instructions for using ULib are in the readme.
Experiencing God's grace one day at a time.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: Converting scripts
« Reply #2 on: September 02, 2006, 06:45:15 PM »
fackelkind wrote a Ulib based 'modules' loader.
http://forums.ulyssesmod.net/index.php/topic,344.0.html

Though the script is written to load "ulx_*.lua" named files, and has a static directory
(Ulib/modules I think), I think it could be modified quite easily for ease of use as a Ulib based script central location. As I responded to spbogie in that post, I don't like filling my init directory more than necessary.

I know Megiddo wants the proper file checking and loading in Ulib based scripts as stated in his readme for ulib, they would still have to go into the lua/init folder as it stands now.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming