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URestrict [Depreciated-author no longer supports]

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jay209015:
That is interesting, but this part of the script is all server side.

==EDIT==
Forgot to ask: Are you running the latest svn version? Revision 20?

fang64:
yes I just updated, I also need to mention I am having a problem with users dropping weapons in the game. I'm being forced to grab the weapons up when this occurs.

--
I'm not sure if it's one of my scripts or just a side effect of one of yours I am going to try and narrow it down again but it only seems to occur with URestrict.

jay209015:
What do you mean? My script disables the ability for users without the permission to use the weapons from picking them up as well.

lavacano201014:
After you fix the weapon pickup bug, could you set it up so users are allowed to have weapons, but do not spawn with them? Like that other guy was wanting. Here's what we mean:

Let's say I have a SWep called the Cake Shooter. It shoots the cake model from Portal. I want everyone to have access to it. Currently, if I set it up as good in URestrict, it makes them spawn with it, which I do not want. I want only me to spawn with it, even if everyone else can get it through the weapons tab.

jay209015:

--- Quote ---...could you set it up so users are allowed to have weapons, but do not spawn with them?
--- End quote ---
     - Sure, that's do-able I suppose. I'll work on it real quick and try to get it updated in a few minutes.

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