Ulysses Stuff > Ulysses Release Archives

URestrict [Depreciated-author no longer supports]

<< < (67/146) > >>

jay209015:
I can't really help you with my old script. It was such a mess. That's why I redid the entire thing.

Dv2236:
meaning they start with,

--- Quote ---"laserpointer"
"weapon_buddyfinder"
"RemoteController"
--- End quote ---
with group on trusted?
I guess if you are running like a RP or DM kinda game starting with stuff is good.

but I kinda like a clean easy to get to my tools feeling, mostly when I'm trying to build something + wire it.
my sandbox weapons i start with looks like this

--- Code: --- pl:Give( "gmod_tool" )
pl:Give( "weapon_physgun" )
--- End code ---
][_, ([]) ][_,
and my URestrict for users look like this,

--- Code: ---"default"
{
"loadout"
{
"weapon_physgun"
"weapon_physcannon"
"gmod_camera"
"gmod_tool"
}
"groups"
{
"user"
}
--- End code ---
they don't spawn with it already, but I have hl2weaponitems addon so they can spawn them if needed.
 I am though looking for a better addon like hl2weaponitems addon but that will auto download and work from the server to the client.

but a solution to your problem would maybe allow spawn of all weapons in all groups in URestrict into the gamemode its self and have URestrict, URestrict will deal with that for each group.

I'm being kinda pushed to finish this so I hop I did not miss say/spell anything to bad :) laterz

Euphytose:

--- Quote from: jay209015 on August 25, 2009, 12:08:55 PM ---I can't really help you with my old script. It was such a mess. That's why I redid the entire thing.

--- End quote ---

Myeah.  :-\

But I don't want to " svn " my ulib/ulx. A friend just got these versions and everything was going wrong. Then he installed the normal versions and everything became fine.

Euphytose:

--- Quote from: Dv2236 on August 25, 2009, 12:19:38 PM ---meaning they start with,with group on trusted?
I guess if you are running like a RP or DM kinda game starting with stuff is good.

but I kinda like a clean easy to get to my tools feeling, mostly when I'm trying to build something + wire it.
my sandbox weapons i start with looks like this

--- Code: --- pl:Give( "gmod_tool" )
pl:Give( "weapon_physgun" )
--- End code ---
][_, ([]) ][_,
and my URestrict for users look like this,

--- Code: ---"default"
{
"loadout"
{
"weapon_physgun"
"weapon_physcannon"
"gmod_camera"
"gmod_tool"
}
"groups"
{
"user"
}
--- End code ---
they don't spawn with it already, but I have hl2weaponitems addon so they can spawn them if needed.
 I am though looking for a better addon like hl2weaponitems addon but that will auto download and work from the server to the client.

but a solution to your problem would maybe allow spawn of all weapons in all groups in URestrict into the gamemode its self and have URestrict, URestrict will deal with that for each group.

I'm being kinda pushed to finish this so I hop I did not miss say/spell anything to bad :) laterz

--- End quote ---

You must have an updated version, your files doesn't look like mines. I doubt you can help me.  :-\ I'm running revision 30.

pout400:
Hey, I put the URestrict folder in addons and ulib and ulx is updated. But when i open the GUI in game by typing urestrict in console, it wont show the default preset or let me add weapons or tools to the list.
And the default preset is setup correctly in the text document.

Its just a blank GUI and I cant change it. Is there something obvious that im doing wrong?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version