Ulysses Stuff > Ulysses Release Archives
URestrict [Depreciated-author no longer supports]
Dv2236:
I have 1 suggestion I just want to throw out there.
I'm thinking maybe a inherit from system like ulx groups have, but for tools and weapons at lest optional in some cashes.
Ok will that's about it with my suggestion.
Grate work with the URestrict BTW I love the new GUI going on.
jay209015:
I thought about adding inheritance, but haven't quite figured out how I want to do it.
Thanks, did a lot of work to make that GUI happen.
Stickly Man!:
Shouldn't be too difficult-- Depending on how you have your groups setup anyways:
Use ULib.ucl.groups.*groupname*.inherit_from to determine which group to look for adding allowed/denied tools and weapons and stuff
Also depending on how you have your initialization, you can use ucl.getInheritanceTree() to load your list of groups including inheritance so you don't have a case where superadmin is trying to inherit admin's permissions, but you haven't loaded admin's permissions yet.
I don't know if that helps you out or not, but.. there it is! lol
Megiddo:
Don't forget Player:CheckGroup! :)
Mr.Bean:
Hello, would it be possible for a message to be displayed if the player selects a restricted weapon? Something like "This weapon is restricted". I ask because at the moment it acts just like you don't have the weapon model installed and players might assume that you have a sucky server.
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