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URestrict [Depreciated-author no longer supports]

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jay209015:
Revision 9:
*Fixed the give.lua module accidentally passing an admin through as excluded even with admin exclusion off and the admin not being in the excluded list
*Fixed the pickup.lua module from passing all admins through as excluded
*Fixed the pickup.lua module from denying all weapons to non admins even if the group is allowed to pick it up.
*Fixed the spawn.lua module from passing all admins through as excluded
*Added an alert to let users know that they are not allowed to spawn a weapon when they try from the Q menu.
*Added an advert on initial spawn that lets the user know if their group is under either loadout or tool restrictions.

I highly suggest that whenever you update URestrict also check to see if you can update ULib.
Me and Megiddo worked together on fixing the random crashing and that should all be fixed now.

Drakehawke:
Okay, there is a button that can apprently disable loadout restrictions. When I disable them no-one can spawn with the weapons the gamemode provides, and the restrictions still apply to the Q menu.

For example, if I had a loadout called test, which had weapon_glock. Then if I applied this loadout to the group Admin, admins would spawn with glocks and can spawn them from the Q menu.

If I then disabled loadout restrictions, admins wouldnt spawn with any weapon whatsoever, however they couldnt spawn any guns in the Q menu, apart from the glock.

I would like it so if you disabled loadout restrictions, you could spawn anything from the Q menu, and can spawn with any weapons that the gamemode gives you.

jay209015:

--- Quote ---I would like it so if you disabled loadout restrictions, you could spawn anything from the Q menu, and can spawn with any weapons that the gamemode gives you.
--- End quote ---
     - That's exactly how it works.
     - What revision of URestrict are you running?
     - What Revision of ULib are you running?
     - Are you getting any errors in the server/client console?

jay209015:
Revision 10:
*Fixed when you disable loadout restrictions, it disables all restrictions, not just spawn.


--- Quote ---- That's exactly how it works.
--- End quote ---
     - As for that note, I'd like to apologize. I didn't realize I hadn't pushed the update to svn yet. Thought I included it in Revision 9

jay209015:
Revision 11:
*Fixed excluding a group in the loadouts tab resulting in the group being restricted from ever thing.

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