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URestrict [Depreciated-author no longer supports]

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JamminR:

--- Quote from: Wayne Brady on November 01, 2009, 05:53:53 PM ---ULib/modules/urestrict.lua:267: attempt to index field 'cmds' (a nil value)

--- End quote ---

Run latest SVN of ULib.
That error sounds like you aren't.
The official release version (v2.3) and below of ULib, URestrict isn't compatible with

Simple:

--- Quote from: jay209015 on September 29, 2008, 02:05:43 PM ---          -Control what weapons/swept users are allowed to use based on what group they're in. Usage include spawning, picking up, and spawning with.

--- End quote ---

How do you go about doing that?

jay209015:
Creating Loadouts
================================================
1: Type URestrict in the console
2: Open the loadouts tab
3: Click Add ( Middle Column )
4: Type in a name for your loadout ( Text box appears after clicking add )

Changing Group Loadouts
================================================
1: Type URestrict in the console
2: Open the loadouts tab
3: Select what group you want to modify ( Column on the far left )
4: Select what loadout you wan that group to use ( Column in the middle )
5: Click apply ( Middle Column 3rd button from the bottom )

Modifying Loadouts
================================================
1: Type URestrict in the console
2: Open the loadouts tab
3: Select what loadout you want to modify  ( Column in the middle )
4:   To Remove Items From The Loadouts
      1: Select what items you want to remove (Column on the right )
      2: Click modify ( Column on the right )
5:   To Add Items To The Loadouts
      1: Click modify ( Column on the right )
      2: Type in what you want to add ( Text box appears after clicking modify)



giloh:
Is there a way to disable loadouts, because if you Exclude a group from it, they can use weapons that have been defined admin only in the .lua code of the weapon (eg. Admin Gun from CSS Realistic Weapons)

jay209015:

--- Quote from: giloh on November 07, 2009, 01:32:24 PM ---Is there a way to disable loadouts, because if you Exclude a group from it, they can use weapons that have been defined admin only in the .lua code of the weapon (eg. Admin Gun from CSS Realistic Weapons)

--- End quote ---
     - Yes, but you bring up a good point. Even if you disable the loadouts, it'll override the admin only weapons. I'll work on a fix asap.

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