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URestrict [Depreciated-author no longer supports]
jay209015:
Ok, I've made a big decision today to rebuild URestrict. So, to all of you, this means I am open to suggestions again.
Currently this is what's on my list:
--- Code: ---URestrict Updates:
File update optimization
Server - Client optimization
Make it more modular
New Limits tab
More spawn control
Prepare for LuaJIT
Function optimization
Better documentation
--- End code ---
ngc0202:
--- Quote from: jay209015 on May 03, 2010, 07:02:52 AM ---Ok, I've made a big decision today to rebuild URestrict. So, to all of you, this means I am open to suggestions again.
Currently this is what's on my list:
--- Code: ---URestrict Updates:
File update optimization
Server - Client optimization
Make it more modular
New Limits tab
More spawn control
Prepare for LuaJIT
Function optimization
Better documentation
--- End code ---
--- End quote ---
Sugestion: Weapon restrictions added!
jay209015:
--- Quote ---Sugestion: Weapon restrictions added!
--- End quote ---
- Already in there. Has been ever since v1
Simple:
If possible could you make it work for gamemodes such as DarkRP.
Aaron113:
Just a couple suggestions
--- Quote from: Simple on May 04, 2010, 06:25:38 AM ---If possible could you make it work for gamemodes such as DarkRP.
--- End quote ---
Kind of a extension to above question : Could you make it have certain restrictions for certain gamemodes. Say I have weapons restricted on sandbox and we switch to some deathmatch gamemode, we would have to re-apply all the restrictions to fit with teams so it doesn't block a weapon they are suppose to have.
Will just prevent some problems.
Could you add a prop restriction menu in the menu so we don't have to look in data files to see who is allowed to spawn what.
I can't really think of anything else off hand but will let you know if I can think of anything.
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