Ulysses Stuff > Ulysses Release Archives
UJoin Sounder
Bulaba0:
What's the directory the files read from?
The file's directory is sound/example.wav
Would it read it...
As in "sound/example.wav"
or "/example.wav"
Which would work?
JamminR:
Source engine by default looks for all sound files, whether from the gcf package or actually in the directory, from /sound
So, /example.wav should work. Might not need the slash /
--- Quote from: tku92 on March 23, 2009, 07:11:02 PM ---Do you know anyway to make this so it could possibly play the sound while the game is loading instead of after the player is in the server, i probably sound crazy but ive seen it before and i really wish i knew how to do it.
--- End quote ---
Not using Lua. Lua doesn't start until player joins server, or starts singleplayer.
There is a way to do it as part of a menu, but I don't know it. Try the Valve developer wiki.
Bulaba0:
Yeah, I figured it out, and thanks for the clarification, it works beautifully.
JamminR:
Remember, your players will have to have the custom sound also to hear it. This script will not automatically send it to them.
spike_wess:
Could someone help me understand how I could make it so when certain players connect, it plays the sound for them only, say for example, I connect to the server. It would say spike has connected.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version