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UnoLimited - No spawn limits for Admins or SuperAdmins

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JamminR:
Hmm. I see big differences, but, I'm not sure how well it plays with others (other mods that would use gamemode call)
Also, I'm not sure how it's working at all, since he's using the same uniqueid name for every hook.
I'm not questioning too much if it works for you...and it gives me some ideas

JamminR:
Upon further review... the method your friend used will break many other functions anytime a limit is reached/false is returned.
(and actually, even true being returned will break others)
I understand the logic, but using hooks breaks other scripts, including but not limited ULX logging, prop protect, many others.

blindbox:
What would a fix be then? I have the same problem with phoenixf129, prop limits are not being obeyed. -1 to groups doesn't do a thing (not sure about other values). Oh, I'm on dedicated server as well.

JamminR:
When did this start for you?
You post in other threads, all of which people have posted in problems that I feel are related to Garry's latest update.
If you are using any other mod which overrides the Garry's mod functions for prop count like we do, and they return something before this script does, it will break. This includes Urestrict, which uses very similar code. (Which, Jay asked if he could include in Urestrict..made sense...restrictions)
Garry made changes to the way lua files are downloaded that are either 1) broken or 2) none of us have learned to use yet.
Since datastream is also problematic, and ULib relies on datastream, and the SVN version of my code relies on ULib SVN, it may be some time before it's fixed...we have to wait on Garry.

blindbox:
I can't say exactly. I had exams and I haven't touched my garry's mod server for 2 months. So I simply started hosting again, update svns, servers and just start playing. I'll try disabling URestrict. However, UPS starts working again, which I am just about to update my post in that thread over there. Thanks for the input.

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