Ulysses Stuff > Releases for ULib v1.*
Automatically load plugins without the init folder
(1/1)
Golden-Death:
Allows you to put all your plugins/mods in ulx/mods and have them automatically load on game start. Basically, its the exact same thing as putting them in the init folder, except now they are run from ulx/mods and it doesn't clutter up your init folder.
It also has another option for security where you can set which files you want it to run specefically.
IE:
OnlyLoadT = {
"test",
"players"
}
Will only make the script load ulx/mods/test.lua and ulx/mods/players.lua.
The script defaults to loading everything you put in ulx/mods
Just extract to the gmod folder, insert your mods in ulx/mods and you're set
http://ulyssesmod.net/gd/ulxv2scripts/loader/
JamminR:
Similiar to http://forums.ulyssesmod.net/index.php/topic,344.0.html , but with a nicer lua safety feature.
Nice!
I'll check out your other features when I get a chance.
Golden-Death:
If this script loads on init, my client crashes with 'ED_Alloc: No edicts yet'. Any one else have this problem?
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