Author Topic: Alot  (Read 3914 times)

0 Members and 1 Guest are viewing this topic.

Offline Terminal58

  • Newbie
  • *
  • Posts: 41
  • Karma: 1
Alot
« on: September 27, 2006, 08:10:26 PM »
Ulib.SetMovement(Userid, Movement)
Ulib.SetSpecLock(Userid, Ent)
Ulib.SpawnNpc(Npc,Entname, NpcWeapon)
Ulib.NpcCommand(Npc, Command)
Ulib.Respawn(Userid) --- Death without losing points

And also a menu system would crave my satisfaction for human blood :). --Such as WSMenu
« Last Edit: September 27, 2006, 08:12:52 PM by Terminal58 »

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: Alot
« Reply #1 on: September 27, 2006, 08:59:55 PM »
Not sure what you mean by NpcCommand or SpecLock or SetMovement, but the rest should be doable. (your respawn idea is already covered by _PlayerRespawn()).

Also, what do you mean by a menu system? ULib already has a menu system.
« Last Edit: September 28, 2006, 12:54:38 PM by Megiddo »
Experiencing God's grace one day at a time.

Offline fackelkind

  • Newbie
  • *
  • Posts: 24
  • Karma: 4
Re: Alot
« Reply #2 on: September 28, 2006, 09:55:32 AM »
SetMovement should change the MOVE_TYPE of a player iI think ^^

Offline Terminal58

  • Newbie
  • *
  • Posts: 41
  • Karma: 1
Re: Alot
« Reply #3 on: September 28, 2006, 07:41:26 PM »
Spec Lock is spectator mode  but locks on to the ent it is spectating like in melon ball where you get free zoom I want to do that in my mod but locked in to the npc's angle.